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PFS StandardParalyze [two-actions] Spell 3

Concentrate Incapacitation Manipulate Mental 
Source Player Core pg. 348 2.0
Traditions arcane, occult
Deities Barbatos, Dammerich, Kabriri, Kalekot, Selket
Range 30 feet; Targets 1 creature
Defense Will; Duration varies
You block the target's motor impulses before they can leave its mind, freezing target in place. The target must attempt a Will save.

Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

    Heightened (7th) You can target up to 10 creatures.