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Palzu

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite PalzuCreature 9

Legacy Content

Unique CN Medium Gnoll Humanoid 
Source Pathfinder #179: Cradle of Quartz pg. 35
Male dominated gnoll sharpshooter
Perception +19; darkvision
Languages Gnoll
Skills Acrobatics +20, Athletics +17, Intimidation +18, Stealth +20, Survival +19
Str +3, Dex +4, Con +3, Int -1, Wis +3, Cha +2
Items Jax (10 rounds), hide armor, scimitar sheat (empty)
AC 27; Fort +19, Ref +20, Will +15
HP 155
Speed 25 feet
Melee [one-action] Jax +20 [+15/+10] (critical fusion, finesse, forceful, magical, sweep), Damage 2d4+2+7 slashingMelee [one-action] jaws +17 [+13/+9] (agile), Damage 1d8+2+7 piercingRanged [one-action] Jax +20 [+15/+10] (concussive, fatal aim d10, magical, range increment 40 feet, reload 1), Damage 2d6+2+4 piercing plus crack shotCrack Shot When Palzu critically hits a creature with a ranged Strike, the target must succeed at a DC 28 Fortitude save or be stunned 1.Howling Bullet [one-action] (fear) Requirements Palzu has rolled initiative but hasn't acted yet in combat; Effect Palzu lets loose a blood-curdling howl while firing his rifle, making the report sound unearthly and disturbing. Palzu makes a Jax Strike against a foe within 40 feet. On a hit, creatures in a 10-foot emanation centered on the target hit must attempt a DC 28 Will save or become frightened 1.Rugged Travel Palzu ignores the first square of difficult terrain he moves into each time he Steps or Strides.