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Kereek

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak KereekCreature 4

Legacy Content

Unique CN Small Humanoid Kobold 
Source Kingmaker Adventure Path pg. 196
Male kobold spy
Perception +12; darkvision
Languages Common, Draconic
Skills Acrobatics +11, Deception +8, Stealth +11, Survival +10, Thievery +11
Str +1, Dex +4, Con +3, Int +0, Wis +3, Cha +1
Items dagger, robes, wand of burning hands (1st)
AC 19; Fort +9, Ref +12, Will +15
HP 70
Speed 25 feet
Melee [one-action] dagger +9 [+5/+1] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4-2+3 piercingArcane Spontaneous Spells DC 20, attack +12 (-4 dmg); 3rd burning hands, slow (2 slots); 2nd burning hands, invisibility, obscuring mist (3 slots); 1st burning hands, magic missile, pest form (3 slots); Cantrips (3rd) daze, mage hand, message, produce flame, shield
Hurried Retreat [one-action] Requirements The kobold warrior is adjacent to at least one enemy. Effect The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.