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Gref

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

GrefCreature 2

Legacy Content

Unique LE Small Humanoid Ratfolk 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 34
Male ratfolk smuggler
Perception +7; darkvision
Languages Common, Undercommon
Skills Acrobatics +6, Deception +4, Stealth +6, Thievery +6
Str +2, Dex +4, Con +2, Int -1, Wis +2, Cha +0
Items crossbow with 10 bolts, katar, leather armor, snake oil (2), tindertwig
AC 15; Fort +7, Ref +10, Will +2
HP 40
Speed 25 feet
Melee [one-action] fangs +6 [+2/-2] (agile, finesse), Damage 1d4+2 piercingMelee [one-action] katar +8 [+4/+0] (agile, deadly d6, finesse, monk), Damage 1d4+2 piercingRanged [one-action] crossbow +8 [+3/-2] (range increment 120 feet, reload 1), Damage 1d8 piercingCheek Pouches A ratfolk smuggler has stretchy cheek pouches that can store up to 1 cubic foot of objects (though no more than 4 light items). The ratfolk can remove or store an item using the Interact action. As long as the ratfolk has at least one object in its cheek pouches, its speech is noticeably difficult to understand.Katar Specialist The smugglers have trained extensively with the katar blade. Any katar they wield gains the finesse trait.Quick Stow [free-action] Frequency once per round. Effect The ratfolk smuggler stores one held item of light or negligible Bulk in its cheek pouches.Swarming A ratfolk smuggler can end its movement in the same square as an ally that also has this ability. Only two such creatures can share the same space