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There is a Legacy version here.

PFS StandardMerfolk Warrior

Merfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Merfolk WarriorCreature -1

Medium Amphibious Humanoid Merfolk 
Source Monster Core pg. 231
Perception +6; low-light vision
Languages Common, Thalassic
Skills Athletics +3 (+5 to Swim), Medicine +2
Str +2, Dex +4, Con +1, Int +1, Wis +1, Cha +0
Items trident (2)
AC 16; Fort +4, Ref +7, Will +2
HP 9
Speed 5 feet, swim 30 feet
Melee [one-action] trident +5 [+0/-5], Damage 1d8-2+2 piercingRanged [one-action] trident +7 [+2/-3] (thrown 20 feet), Damage 1d8-2+2 piercingAquatic Dash [two-actions] The merfolk warrior swims and attacks in one of two patterns. They either Swim twice and Strike at the end of their movement, or Swim once and Strike at any point during their movement.

All Monsters in "Merfolk"

NameLevel
Merfolk Warrior1
Merfolk Wavecaller2

Merfolk

Source Monster Core pg. 231
Elegant, mysterious, and graceful; all this and more can be said of merfolk. These enigmatic people resemble humanoids with delicate features from the waist up but with the fins and tail of a massive fish from the waist down. Found in nearly all of Golarion's oceans, merfolk are as varied in appearance as humans, their skin ranging from pale to umber and all shades in between, while their gleaming scales shimmer with the majesty of the sea.

Sidebar - Additional Lore Fish out of Water

While merfolk typically keep to their oceans, isolated merchants and diplomats—as well as the occasional merfolk curious about the wonders of the surface world—spend some time near shore. To more easily move on dry land, many merfolk make use of mobility devices. At their simplest, these might be large wheeled tubs of water, though more sophisticated versions include covers to keep the water from sloshing out, glass portholes, and even magic. The versions used by merfolk ambassadors or merchants often look like richly decorated porcelain baths, or even full glass aquariums on enchanted legs.