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Spellskein

Magic can be used for many purposes—creating objects, summoning creatures, and manipulating the elements. Usually when a ritual is cast, the outcome is reliable and predictable, but sometimes magic takes unexpected turns and a spell's energy lands in unintended places.

Spellskeins are scraps of fabric and paper infused with magic and brought to life. Once animated, they fold themselves into different shapes, changing both their appearance and their abilities based on their configuration. Spellskeins are only rarely aggressive and sometimes downright timid, but most have a playful streak.

Though they are often made accidentally out of magical leakage from rituals, some ritualists intentionally create spellskeins to serve as magical toys or animated decor. These planned spellskeins tend to be more obedient and less mischievous than their accidental counterparts, following commands or routines set by their creators even after said creators are long gone.

Scrap pieces torn from the body of a spellskein sometimes animate as ever smaller, more mischievous constructs, which usually dart away to hide until it's safe to come out and cause trouble.

Recall Knowledge - Construct (Arcana, Crafting): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

SpellskeinCreature 0

Legacy Content

Uncommon N Tiny Construct 
Source Pathfinder #169: Kindled Magic pg. 85
Perception +2; darkvision
Languages Common; (can't speak any language)
Skills Acrobatics +5, Stealth +7
Str -1, Dex +3, Con +1, Int -4, Wis +0, Cha -5
AC 16; Fort +5, Ref +9, Will +4
HP 15; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25 feet
Melee [one-action] sharp edge +7 [+3/-1] (agile, finesse), Damage 1d6+1 slashingCollapse The spellskein can collapse flat to the ground to Hide; it can attempt to Hide even if it doesn't have any cover or concealment.Crane Glide [one-action] Requirements The spellskein is folded into its crane shape; Effect The spellskein gains a 25-foot fly Speed until the beginning of its next turn.Frog Hop [two-actions] Requirements The spellskein is folded into its frog shape; Effect The spellskein Leaps 15 feet horizontally or vertically and gains a 10-foot climb Speed until the beginning of its next turn.Lizard Frill [one-action] (arcane, enchantment, fear, mental) Requirements The spellskein is folded into its lizard shape; Effect The spellskein puffs out its cloth frills and shakes them from side to side to look fierce. The first creature hit by its sharp edge Strike before the start of its next turn must succeed on a DC 14 Will save or become frightened 1 (frightened 2 on a critical failure).Refold [one-action] The spellskein folds itself into a crane, frog, or lizard shape, as it chooses.

Sidebar - Advice and Rules More Shapes

Some spellskeins have additional forms and abilities unique to the rituals that created them.

Consecrate: Spellskeins created during consecrate rituals have a religious symbol form and can use the one-action activity anoint while in that form. One creature within 10 feet gains a +1 status bonus to saving throws for one round.

Control Weather: Spellskeins created during control weather rituals have a storm cloud form and can gain the following attack in that form: Ranged [one-action] zap +6 (range 30 feet), Damage 1d4+1 electricity.

Heroes' Feast: Spellskeins created during heroes' feast rituals have a teapot form and can use the two-action activity serve tea while in that form. A living creature that drinks the tea with an Interact action regains 1d4 Hit Points and is temporarily immune for 10 minutes. Unconsumed tea disappears at the beginning of the spellskein's next turn.