
Severed HeadUncommon Undead Source Shining Kingdoms pg. 123Your companion is an
undead severed head. The Red Revolution left countless mass graves across Galt, filled with the beheaded corpses of those executed by the
final blades. Most of the victims’ heads were unceremoniously dumped alongside their bodies, but many were snatched by unscrupulous necromancers who found them to be a convenient (and unfortunately plentiful) raw material for the creation of simple undead minions.
PFS Note Characters from Galt have access to this option.
Size Small
Melee [one-action] jaws (
finesse),
Damage 1d6 piercing
Str +2,
Dex +1,
Con +3,
Int -5,
Wis +0,
Cha +0
Hit Points 4 (
void healing)
Skill none (
mindless)
Senses darkvisionSpeed 15 feet, fly 25 feet
Special A severed head has the
undead trait instead of the
animal trait, granting it
void healing and immunity to
death effects,
disease, and
poison. It’s also
mindless.
Support Benefit The head latches on to your enemy with its jaws when you create an opening, distracting them and hampering their movement. The next creature within range of your severed head that you successfully
Strike before the start of your next turn takes a –5-foot status penalty to its Speeds and must succeed at a DC 5
flat check to use reactions triggered by your actions until the start of your next turn. On a failure, the reaction is lost.
Advanced Maneuver Gnash
Gnash [one-action]
Source Shining Kingdoms pg. 123Requirements The severed head’s last action was a successful jaws Strike.
Your severed head violently shakes itself back and forth, trying to tear away a mouthful of flesh. It makes another jaws
Strike against the same target. If the Strike hits, it deals 1d6
persistent bleed damage in addition to its usual damage.