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PFS StandardOregorger

Oregorgers are hulking, four-limbed brutes with bodies of raw primal metals accreted in layers. Driven entirely by an insatiable drive to consume metal, an oregorger stops at nothing to greedily devour as much metal as it can and expel it as caustic rust.

Recall Knowledge - Elemental (Arcana, Nature): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

OregorgerCreature 11

Large Elemental Metal 
Source Rage of Elements pg. 158
Perception +18; darkvision, rust vision
Languages Talican
Skills Acrobatics +17, Athletics +25
Str +8, Dex +2, Con +7, Int -1, Wis +3, Cha +3
Rust Vision An oregorger ignores the concealed condition from rust clouds.
AC 30; Fort +24, Ref +17, Will +20
HP 245; Immunities bleed, paralyzed, poison, sleep; Resistances acid 10, electricity 10
Caustic Rust (acid, aura) 5 feet. The oregorger continually leaks tiny fragments of partially digested rust into the air around it. Any creature that ends its turn in the aura takes 2d6 acid damage with a DC 27 basic Reflex save. A creature that critically fails is also sickened 1.
Speed 30 feet, burrow 20 feet, fly 20 feet
Melee [one-action] adamantine bite +23 [+18/+13] (reach 10 feet), Damage 2d12+12 piercing plus devour metalMelee [one-action] claw +23 [+19/+15] (agile), Damage 2d6+12 slashingDevour Metal Any time the oregorger scores a critical hit with an adamantine bite attack, it deals the same amount of damage to any metal armor worn by the target, automatically bypassing any Hardness lower than 10. If a creature uses the Shield Block reaction with a metal shield against an oregorger's adamantine bite, the shield is automatically broken, but no other item takes damage from that attack. Unattended metal items automatically take full damage from an oregorger's adamantine bite attack, ignoring their Hardness if it's lower than 10.Searing Spew [two-actions] (acid) The oregorger belches forth a cloud of caustic, rusted debris from its maw, filling a cube adjacent to itself that's 10 feet on each side. Any creature in this area takes 6d6 acid damage and 6d6 slashing damage (DC 30 basic Reflex). The ground under the cloud is difficult terrain for 1 hour, after which the shrapnel crumbles to dust. The oregorger can't use Searing Spew again for 1d4 rounds, but the ability recharges if the oregorger damages an item with devour metal.

All Monsters in "Elemental, Metal"

NameLevel
Abysium Horror10
Ferrous Butterfly1
Kinzaruk3
Living Lodestone6
Melomach13
Mercurial2
Nanoshard Swarm9
Oregorger11
Quickiron Plasm4
Rust Scarab5
Skymetal Striker7

Elemental, Metal

Source Rage of Elements pg. 153
Metal elementals can manifest in a wide variety of different forms, from shapeless amalgams of different metals to humanoid and beast-like monstrosities.

Elemental

Related Groups Elemental, Air, Elemental, Earth, Elemental, Fire, Elemental, Mephit, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Metal Forms

Though metal elementals are made almost entirely of metal, most are composed of layers of different metals in tiny fragments, as complex as a body of flesh or plant matter. Many of these metals are rusted or decayed from the natural, slow entropy of the Plane of Metal.