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PFS StandardGrim SandglassItem 3+

Legacy Content

Magical Necromancy Spellheart 
Source Secrets of Magic pg. 171 1.1
PFS Note Remove the word "necromancy" from the grim sandglass.

Usage affixed to armor or a weapon; Bulk
One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17.
  • Armor You gain resistance 2 to negative.
  • Weapon After you cast a necromancy spell by Activating the sandglass, your Strikes with the weapon deal an additional 1d4 negative damage until the end of your next turn.


Activate Cast a Spell; Effect You cast chill touch.

PFS StandardGrim SandglassItem 3

Source Secrets of Magic pg. 171 1.1
Price 55 gp

PFS StandardGrim Sandglass (Greater)Item 8

Source Secrets of Magic pg. 171 1.1
Price 450 gp
Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, and the spell DC is 24.

Activate Cast a Spell; Frequency once per day; Effect You cast 2nd-level harm or heal.

PFS StandardGrim Sandglass (Major)Item 12

Source Secrets of Magic pg. 171 1.1
Price 2,000 gp
Resistance when affixed to armor is 10, extra damage when affixed to a weapon is 1d8, and the spell DC is 29.

Activate Cast a Spell; Frequency once per day; Effect You cast 4th-level harm or heal.

Activate Cast a Spell; Frequency once per day; Effect You cast enervation or 4th-level restoration.