Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


PFS StandardSpark Of Immortality Feat 20

Archetype Mythic 
Source Divine Mysteries pg. 283
Archetype Mortal Herald
Prerequisites Mortal Herald Dedication

You have become a divine entity, no longer entirely mortal. You no longer age, and you die only when you reach dying 5 (dying 6 if you have Diehard). Upon your death, your body and soul are transported to bask in the presence of your deity. Your god can decide to rebuild your mortal form and return you to the point of your death or some other safe location, or allow you to rest as an honored guest in their realm until you are needed once more. Typically, your god restores you if whatever quest you’re undertaking, such as defeating a malevolent tyrant or returning a stolen artifact, remains incomplete.

Traits

Archetype:

This feat belongs to an archetype.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.