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Relics

Source GM Core pg. 308
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer's legend. These are called relics, and owning one can define a character more than any other magic item.

Click here for the full rules on Relics.

Air Gifts

Deadly SparkMinor Gift

Air Electricity 
Source GM Core pg. 309
Aspect air
Activate [two-actions] (concentrate, manipulate); Effect A spark flashes out from the relic toward a creature within 20 feet. This spark deals 1d12 electricity damage (basic Reflex save). The damage increases by 1d12 at 6th level and by another 1d12 every 4 levels thereafter.

Feather StepsMinor Gift

Air 
Source GM Core pg. 310
Aspect air; Prerequisite The relic is a worn item.
While wearing the relic, you do not trigger traps that use weight or pressure plates as a trigger. Also, whenever you fall, you reduce the falling damage by the level of the relic. If this would reduce the falling damage to 0, you land on your feet and are not prone. The relic grants a +1 item bonus to Athletics checks made to Jump, increasing to +2 at 9th level and +3 at 17th level.

Wind BarrierMinor Gift

Air 
Source GM Core pg. 310
Aspect air
Activate [one-action] (concentrate); Effect An invisible barrier of air deflects ranged attacks, granting you a +2 circumstance bonus to AC against ranged attacks until the beginning of your next turn. At 13th level, this increases to a +3 circumstance bonus to AC against ranged attacks.

Lightning StormMajor Gift

Air Electricity 
Source GM Core pg. 310
Aspect air
Activate [two-actions] (concentrate); Effect The relic surrounds you with a storm of wind, rain, and lightning in a 30-foot emanation. This storm is difficult terrain for creatures other than you. Any creature other than you that enters or starts its turn in the storm takes 1d12 electricity damage, with a basic Reflex save (2d12 damage at 15th level). You can Sustain this activation up to 1 minute.

Propelling WindsMajor Gift

Air 
Source GM Core pg. 310
Aspect air
Activate [two-actions] (concentrate, manipulate); Frequency once per hour; Effect The relic casts fly targeting you.

Living StormGrand Gift

Air Electricity 
Source GM Core pg. 310
Aspect air
The relic grants you a fly Speed equal to your Speed or 60 feet, whichever is greater. In addition, a creature that Strikes you with a melee attack takes 5 electricity damage, and you can cast 5th-level lightning bolt as an innate spell.