All Creatures
Abilities | Monsters | NPCs


Heldin Ulgincamp

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Heldin UlgincampCreature 0

Unique N Medium Dwarf Humanoid 
Source Pathfinder #193: Mantle of Gold pg. 40
Perception +7; darkvision
Languages Common, Dwarven, Petran
Skills Crafting +5, Diplomacy +3, Religion +6
Str +1, Dex +0, Con +1, Int +3, Wis +4, Cha +1
Items candles (10), chain shirt, flint and steel, religious symbol, repair kit, warhammer
AC 14; Fort +5, Ref +2, Will +8
HP 10
Speed 20 feet
Melee [one-action] warhammer +5 [+0/-5] (shove), Damage 1d8-2+1 bludgeoningDivine Prepared Spells DC 15 (-4 dmg); 1st heal, magic weapon; Cantrips (1st) chill touch, shield, stabilize
Anchor the Unliving [two-actions] (divine, necromancy) Heldin displays their religious symbol at an undead creature within 30 feet. The creature must attempt a DC 15 Fortitude save.
Critical Success The creature is unaffected
Success Reduce the creature’s resistances by 1 for 1d4 rounds, after which it’s immune to this ability for 1 round.
Failure As success, but the resistances are reduced by 3.
Critical Failure As success, but the resistances are reduced by 5.