
Herald's Strike [two-actions] Feat 20Archetype Sanctified Spirit Source Divine Mysteries pg. 283Archetype Mortal HeraldPrerequisites Herald's Weapon
The power of your blows can send your victim hurling through your deity’s realm for a fragment of a second. You activate Herald’s Weapon, ignoring the frequency, and make a
Strike with your transformed weapon or unarmed attack against a creature. If you hit and deal damage, the target must attempt a Will save against the higher of your class DC or spell DC. If your Strike was a critical hit, the creature uses the outcome for one degree of success worse than the result of their saving throw. Regardless of the result, the target becomes immune to Herald’s Strike for 10 minutes.
Critical Success The target is unaffected.
Success The target takes 3d10
spirit damage and becomes
dazzled for 1 round.
Failure The target takes 6d10 spirit damage and becomes dazzled for 1 round and
drained 1.
Critical Failure The target takes 12d10 spirit damage and becomes
blinded for 1 round and drained 2.
Traits
Archetype: This feat belongs to an archetype.
Sanctified: If you are holy or unholy, your sanctified actions and spells gain the same trait.
Spirit: Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.