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Seneschal
Source War of Immortals pg. 62Whether dead or simply missing, your patron has gone silent, and you can no longer hear its whisper. While other witches might find this silence disquieting and lose hope without direction, you embrace this new challenge. Without a governor, you can now realize the true potential of your magic by tapping into the connection you once shared with your absent patron. You are no longer bound by the your patron’s desires; you are free to forge your own path.
Seneschal 1st
Your witch patron has gone mysteriously silent. You still have access to your abilities, and your familiar is still funneling your patron’s power to you. As you learn how to tap into that power, you influence your familiar to mold the power by itself, continuing to learn new spells and provide you with other witch class features.
Without your patron watching over your power, you gain more control but also miss important lessons. You must select
Seneschal Witch Dedication as your 2ndlevel class feat.
Prerequisites: You must be a witch who has lost contact with your patron.
Adjustments: Instead of your patron’s lesson, you gain the
manifest will hex cantrip and your familiar learns one common 1st-rank spell of your choice from your spell list.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Rare Archetype Class Dedication Source War of Immortals pg. 62Archetype SeneschalPrerequisites Seneschal Witch
As you work to understand the connection with your missing patron, it’s increasingly easy to form bonds with those around you. Raw magical energy spills easily through the connection but, without a patron’s control, it sometimes resists your demands for it to form proper spells.
You gain the
Witch’s Charge feat, but can’t choose your
familiar or another creature with the
minion trait as a charge. When you
cast or
Sustain manifest will, as long as your charge is within 30 feet, you can choose to center the spell’s
emanation on your charge instead of yourself.
Archetype Auditory Illusion Source War of Immortals pg. 62Archetype SeneschalPrerequisites Seneschal Witch Dedication
Gathering up threads of your old connection, you can temporarily disguise yourself as your missing patron. You gain
illusory disguise as an innate spell of your patron’s tradition, automatically heightened to the rank of your witch cantrips, but you can use it only to disguise yourself as the
humanoid representation of your patron. Detection spells of lower rank than this
illusory disguise give your patron’s information rather than your own.
Archetype Spellshape Source War of Immortals pg. 62Archetype SeneschalFrequency once per hour
Prerequisites Seneschal Witch Dedication
You can channel even complex spells through your connection to your charge. If your next action is to
Cast a Spell and your charge is within 30 feet, you can have the spell originate from your charge instead. That creature can use their reaction to roughly complete the spell’s incantation, which gives the spell the
subtle trait for you (but not for them) as the manifestation appears solely around your charge.
Archetype Source War of Immortals pg. 62Archetype SeneschalPrerequisites Seneschal Witch Dedication
Without the firm hand of a patron, your power begins to reflect deeper complexities, sometimes latching onto entirely unexpected sources of magical potency. When you
cast or
Sustain manifest will, you can choose any tradition’s manifestation. While the spell is active, you and allies in its area gain a +1 status bonus to saves against spells with that tradition trait.
Archetype Spellshape Source War of Immortals pg. 62Archetype SeneschalFrequency once per hour
Prerequisites Seneschal Witch Dedication
You gain deeper insights into your patron’s abandoned power, allowing you to draw on that power more directly. If your next action is to
cast a witch cantrip or witch spell that deals damage, it deals
spirit damage instead of its normal type. It also loses any traits related to its damage, such as the
fire or
mental trait, and gains the
sanctified and spirit traits instead.
Archetype Source War of Immortals pg. 63Archetype SeneschalPrerequisites Seneschal Witch Dedication
You claim a patron’s symbol that you can etch onto any surface. Etch a symbol onto an adjacent surface; you can see and hear what you could from the symbol’s location as long as you are on the same plane. This effect lasts until you place another symbol or the surface is
destroyed.
Martyr [one-action] Feat 10*
Cleric Spellshape Source Player Core pg. 117 2.0Archetype Seneschal* This version of the Martyr feat is intended for use with an Archetype and has a different level for access than the
original feat.
You go to extreme lengths to support your allies, even when it means bringing harm to yourself. If your next action is to cast harm or heal to restore Hit Points to a single ally, you can channel your own vitality along with the spell. You lose 1d8 Hit Points per rank of the spell, which can’t be reduced or mitigated in any way, and your ally regains an equal number of Hit Points
Archetype Auditory Source War of Immortals pg. 63Archetype SeneschalPrerequisites Seneschal Witch Dedication
You gain the ability to speak to your charge over great distances. You gain
message as an innate cantrip of your former patron’s tradition. You can send a message to a creature regardless of range if they have ever been your charge. If you
Lie as part of the message, the target receives a –2 circumstance penalty to their
Perception DC and to
Sense Motive checks to reveal the lie.
Archetype Spellshape Source War of Immortals pg. 63Archetype SeneschalPrerequisites Seneschal Witch Dedication
You can act as a magical patron for your charges. When you finish your
daily preparations, choose a spell your
familiar knows and one of your charges. Once before your next daily preparations, that creature can
Cast the Spell as an innate spell; this spell can be of no higher a rank than the highest rank of spells you can cast –2.
Cleric Fortune Source Player Core pg. 120 2.0Archetype SeneschalFrequency once per hour
Trigger You fail a saving throw against a mental effect
* This version of the Premonition of Clarity feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your deity sends you a vision of faith to steel you against mental attacks. Reroll the triggering saving throw with a +2 circumstance bonus. You must use the second result, even if it’s worse.
Cleric Source Player Core pg. 121 2.0Archetype Seneschal
Your deity punishes creatures that harm you. Creatures that hit you with an attack take 3d6 spirit damage every time they do. If you have the holy or unholy trait, you can apply it to this damage.
Archetype Source War of Immortals pg. 63Archetype SeneschalPrerequisites Seneschal Witch Dedication
You have fully realized the ability to serve as a patron.
Your newfound abilities enhance your senses, rolling back the veil of a realm hidden to most mortals where great beings vie for unimaginable influence over vast worlds. You gain
darkvision, constant
truesight, and the ability to see into all other transitive planes that overlap the one you are in.
You can be a patron for other witches. Choose a single type of patron you represent, such as
The Resentment or
Starless Shadow. An allied witch you can observe who has that patron counts as and gains the benefits of your
Witch’s Charge feat, even if you did not select them as your charge during your
daily preparations.