All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Alchemical Ammunition | Alchemical Bombs | Alchemical Elixirs | Alchemical Food | Alchemical Other | Alchemical Plants | Alchemical Poisons | Alchemical Tools | Bottled Monstrosities | Drugs


Looter's LethargyItem 2

This Item may contain spoilers from the Agents of Edgewatch Adventure Path

Legacy Content

Uncommon Alchemical Consumable Contact Poison 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 81, Treasure Vault pg. 69 1.1; There is a more recent version of this item. Click here to view.
Price 6 gp
Usage held in 1 hand; Bulk L
Activate [one-action] Interact
Traps may keep many a thief at bay, but the poison known as looter's lethargy ensures that no thieves are strong enough to walk off with pilfered treasures. Commonly smeared on locks, chests, and even valuable items themselves, the poison slowly saps the strength of those who touch it. Nearby guardians can then simply follow the resulting trail of discarded valuables to find the weakened trespasser.

Saving Throw DC 19 Fortitude; Onset 1 minute; Maximum Duration 1 hour; Stage 1 reduce Bulk limit by 3 (1 minute); Stage 2 flat-footed, reduce Bulk limit by 4 (10 minutes); Stage 3 flat-footed, reduce Bulk limit by 5 (10 minutes)