All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardVault Builder

Vault builders still possess the full power Sairazul instilled in them, capable of creating new life and shaping the world around them. A vault builder's life span is several millennia, but their memories are preserved within a crystalline generation stone when they die to be placed inside a newly constructed vault builder body.

Recall Knowledge - Elemental (Arcana, Nature): DC 51
Unspecific Lore: DC 49
Specific Lore: DC 46

Elite | Normal | Weak
Proficiency without Level

Vault BuilderCreature 23

Rare Medium Earth Elemental 
Source Rage of Elements pg. 109 2.0
Perception +14; darkvision, tremorsense (imprecise) 120 feet
Languages Orvian, Petran; telepathy 300 feet
Skills Acrobatics +16, Arcana +19, Architecture Lore +19, Athletics +16, Crafting +21, Engineering Lore +19, Nature +14, Planar Lore +19, Stealth +18, Thievery +16
Str +8, Dex +10, Con +7, Int +11, Wis +6, Cha +8
Craft Crystal Wand (exploration) Frequency twice per day; Effect The vault builder spends 10 minutes creating a magic wand out of radioactive green crystal, containing any 8th-rank or lower earth spell of their choice. The wand can be used by other creatures, but it crumbles to sand at the end of the day and has no monetary value. The vault builder can expend both daily uses to instead make a +3 greater striking major staff of earth.
Item Caster The vault builder can Cast a Spell from any item (such as a staff or wand) as though it were on their spell list, but the spell can be 8th-rank or lower.
AC 24; Fort +13, Ref +18, Will +12; +1 status to all saves vs. spells ( +4 status vs. earth)
HP 465; Immunities bleed, paralyzed, poison, radiation, sleep; Resistances physical 20 (except adamantine)
Reactive Strike [reaction]
Speed 35 feet, burrow 25 feet, climb 35 feet; earth glide
Melee [one-action] crystal staff +16 [+11/+6] (magical, radiation, two-hand d8), Damage 4d4+12 bludgeoning plus 4d6 poisonMelee [one-action] crystal wand +14 [+9/+4] (finesse, magical, radiation), Damage 4d4+12 piercing plus 4d6 poisonMelee [one-action] claw +14 [+10/+6] (agile, finesse, magical), Damage 5d10+12 slashing plus constraining crystalRanged [one-action] crystal shard +14 [+9/+4] (earth, finesse, magical, range increment 100 feet), Damage 7d6+4 piercingArcane Prepared Spells DC 27, attack +19; 9th disintegrate (×2), heaving earth; 8th earthquake (×2), stoneskin; 7th fly, haste (×2); 6th flesh to stone, pave ground, wall of force; 5th blazing fissure, creation, see invisibility; 4th clairvoyance, engrave memory, grasping earth; 3rd meld into stone (×2), mending; 2nd knock, magnetic attraction, magnetic repulsion; 1st ant haul, quick sort (×2); Cantrips (10th) detect magic, mage hand, read aura, scatter scree, sigil
Arcane Innate Spells DC 27, attack +19; 10th summon elemental (earth only), wall of stone; 8th dimension door, flesh to stone, scrying, shatter (at will), stone tell (at will), teleport; 4th dimension door (at will), earthbind (at will), shape stone (at will)
Constraining Crystal (earth, magical) When the vault builder deals damage with a claw Strike, glowing green crystals cluster at the site of the attack. The target must succeed at a DC 8 Fortitude save or become clumsy 1 for 1 hour (or clumsy 2 on a critical failure). If the creature is already clumsy due to constraining crystal, additional failures increase that clumsy value instead, to a maximum of clumsy 4. A target that fails its save while clumsy 4 is petrified with an unlimited duration.Crystal Burst [two-actions] (arcane, earth) An explosion of razor-sharp splinters deals 24d6 piercing damage in a 30-foot burst within 120 feet, with a DC 23 basic Reflex save. The vault builder can't use Crystal Burst again for 1d4 rounds.Earth Glide The vault builder can Burrow through any earthen matter, including rock. When they do so, the vault builder moves at their full burrow Speed, leaving no tunnels or signs of their passing.

All Monsters in "Xiomorn"

NameLevel
Vault Builder23
Vault Keeper14

Xiomorn

Source Rage of Elements pg. 108 2.0
When Sairazul created xiomorns, they were immortal. She created 65,536, all in her own image, and all imbued with a piece of her divine spark. During her imprisonment, Ayrzul used visions of a future extinction to manipulate them into sacrificing their power to him. This sacrifice split xiomorns into two classes: 32,768 vault builders who kept Sairazul's essence and 32,768 vault keepers who would live forever no longer. For millennia, xiomorns built a vast, magical civilization across the Plane of Earth, and when there was no space left to build, they left. On each new world, xiomorns build their vaults and conduct their experiments, endlessly searching for clues to help them avoid their extinction.

Sidebar - Treasure and Rewards Crystal Crafters

Xiomorns have mastered the creation of numerous magic items made of crystal beyond generation stones and vault seeds. These include pillars of black stone called whisperstones that allow xiomorns to communicate telepathically across vaults, orvgates that use weblike funnels of green crystal to allow teleportation between Darklands vaults, and a vortex in Orv called the Crystal Womb that connects to a crucial stronghold on the Plane of Earth.

Sidebar - Additional Lore Vault Seeds

Xiomorns create magical underground caverns using vault seeds, ancient magical tools bequeathed to their species by Ayrzul as a reward for their sacrifice. The vault seeds were used to create the Vaults of Orv in Golarion's Darklands, and an accident involving an out-of-control vault seed created the mysterious Emerald Spire.