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Cyclops Bully

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Cyclops BullyCreature 10

Legacy Content

Uncommon LE Large Giant Humanoid 
Source Pathfinder #171: Hurricane's Howl pg. 48
Cyclops bruisers
Perception +19; low-light vision
Languages Common, Cyclops, Jotun
Skills Athletics +21, Intimidation +20, Survival +19
Str +6, Dex +0, Con +4, Int -1, Wis +4, Cha +3
Items greatclub, hide armor
AC 30; Fort +23, Ref +17, Will +19
HP 175
Brutal Recovery [free-action] (divination, fortune, occult) Frequency once per day; Trigger The cyclops bully fails (but does not critically fail) an attack roll or an Intimidation check; Effect The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.Ferocity [reaction]
Speed 30 feet
Melee [one-action] greatclub +23 [+18/+13] (backswing, reach 10 feet, shove), Damage 2d10+2+10 bludgeoningMelee [one-action] fist +23 [+19/+15] (agile, unarmed), Damage 2d6+2+10 bludgeoningTerrorizing Swing [two-actions] The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe. If the creature is frightened and takes damage, it takes an additional 2d10 damage and is knocked prone. This counts as two attacks toward the cyclops's multiple attack penalty