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Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Main List | Advanced Options | Animal Specializations | Unique Companions


Advanced Options

Source Player Core pg. 211
You can advance an animal companion, usually due to one of your class feat choices. Normally, you can advance a young animal companion to a mature animal companion, advance a mature companion to either a nimble or savage companion, and advance a nimble or savage companion into a specialized companion.

PFS StandardGenie-Touched

Legacy Content

Rare 
Source Legends pg. 123
Xerbystes II has had his palace spellcasters work to develop ways to replicate the great powers of the genie-touched horses of Qadira. These spellcasters have a rudimentary method in place that can grant such power to any animal companion, infusing them with elemental power and granting them otherworldly insight. Xerbystes will sometimes gift these companions as a favor to others or have his spellcasters infuse the companions of trusted allies.

If you take a feat that would normally allow you to choose to have a savage or nimble animal companion, you can instead choose to for it to become a genie-touched companion. When you choose the feat, select the type of genie whose power infuses your companion. The genies and their elemental traits are as follows: djinni (air), efreeti (fire), marid (water), or shaitan (earth). A genie-touched companion increases its Wisdom modifier by 2 and its Strength, Dexterity, and Constitution modifiers by 1. It deals 3 additional damage with its unarmed attacks; this damage is fire damage for an efreet-touched companion or of the same type as the unarmed attack for the others. It gains resistance 5 to damage of a type depending on the genie: acid for djinni, fire for efreeti or marid, and electricity for shaitan. If the companion is djinni-touched or efreeti-touched, increase its proficiency rank in Acrobatics to expert; if it is marid-touched or shaitan-touched, increase its proficiency rank in Athletics to expert. It also learns the advanced maneuver for its type. Its attacks count as magical for the purpose of ignoring resistances and gain the genie's elemental trait.

PFS StandardIndomitable

Legacy Content

Source World Guide pg. 117 2.0
When you pick your animal companion, you can choose to have it be a megafauna animal companion. Megafauna animal companions are mostly similar to other animal companions of the same category, though they look different, and they have one difference in their upgrade path. If you take a feat that would normally allow you to choose to have your companion become a savage or nimble animal companion, a megafauna companion instead can choose to become a savage or indomitable companion. An indomitable companion increases its Constitution modifier by 2 and its Strength, Dexterity, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. Increase its proficiency rank in Athletics to expert and its proficiency rank in barding to expert. It also learns the advanced maneuver for its type. If your companion is Medium or smaller, it grows in size by one category. Its attacks count as magical for the purpose of ignoring resistances.

PFS StandardNimble

Source Player Core pg. 211
To advance a mature animal companion to a nimble animal companion:
  • Increase its Dexterity modifier by 2 and its Strength, Constitution, and Wisdom modifiers by 1.
  • Increase its proficiency ranks in Acrobatics to expert.
  • It deals 2 additional damage with its unarmed attacks. Its attacks become magical for the purpose of ignoring resistances.
  • It learns the advanced maneuver for its type.

PFS StandardSavage

Source Player Core pg. 211
To advance a mature animal companion to a savage animal companion:
  • If your companion is Medium or smaller, it grows by one size.
  • Increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1.
  • Increase its proficiency rank in Athletics to expert.
  • It deals 3 additional damage with its unarmed attacks. Its attacks become magical for the purpose of ignoring resistances.
  • It learns the advanced maneuver for its type.

PFS StandardUnseen

Legacy Content

Uncommon 
Source Dark Archive pg. 65
Cryptid animal companions look a touch peculiar, often with uncanny features or ones that seem to come from a different animal. If you take a feat that would normally allow you to choose to have your companion become a savage or nimble animal companion, you can choose to make it an unseen animal companion instead. An unseen companion increases its Wisdom modifier by 2 and its Strength, Dexterity, and Constitution modifiers by 1. It deals 3 additional damage with its unarmed attacks and deals an extra 1d4 precision damage against flat-footed targets (if the animal companion already deals precision damage, such as a cat, combine the precision damage). Increase its proficiency rank in Stealth to expert. It also learns the advanced maneuver for its type.