
The Thousand Lashes Of The Weeping Willow Feat 18This Feat may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Impulse Kineticist Overflow Plant Primal Wood Source Pathfinder #202: Severed at the Root pg. 73
You conjure a massive willow tree, which lashes your foes with a thousand branches. The trunk of the weeping willow tree is 10-feet in diameter and appears in an unoccupied space within 500 feet. The tree whips its branches at all your enemies within a 30-foot-radius
emanation centered on the willow’s trunk, dealing 10d8 slashing damage with a
basic Reflex save against your class DC. A creature that fails its save is also overcome with sorrow, becoming
slowed 1 for as long as the willow remains, as it weeps uncontrollably. The willow doesn’t target you or your allies.
The willow tree remains until the end of your next turn, but you can
Sustain it up to 1 minute. The first time you Sustain the impulse each round, the weeping willow attacks again, dealing 4d8 slashing damage to all enemies in the area with a basic reflex save. If you use this impulse again, the previous one ends.
Level (20th) The initial damage is 14d8, and the Sustained damage is 5d8.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Impulse: The primary magical actions kineticists use are called impulses. You can use an impulse only if your kinetic aura is active and channeling that element, and only if you have a hand free to shape the elemental flow. The impulse trait means the action has the concentrate trait unless another ability changes this. If an impulse allows you to choose an element, you can choose any element you're channeling, and the impulse gains that element's trait.
Overflow: Powerful impulses temporarily overdraw the energy of your kinetic gate. When you use an impulse that has the overflow trait, your kinetic aura deactivates until you revitalize it (typically with Channel Elements). Extinguishing your element this severely is taxing, and consequently, you can use only one overflow impulse per round, even if you reactivate your kinetic gate.
Plant: Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Effects that manipulate plants have no effect in an area with no plants.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to primal magic.
Wood: Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.
These planes consist of trees and other flora latticed in organic patterns. Wood planes are often perfectly constructed to match their desired purpose or environment but aren’t usually outright hostile to visitors.