Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


PFS StandardSapping Symbol [reaction] Feat 12

Cleric Divine 
Source Player Core pg. 119
Prerequisites Raise Symbol
Trigger While you have your symbol raised, you are about to take damage from a melee attack

Your religious symbol glows with sacred energy, turning the attacker’s strength to weakness. Attempt a Religion check against the triggering creature’s Will DC. Regardless of the result, the creature is temporarily immune for 1 minute.

Critical Success The creature is enfeebled 2 until it spends at least 1 action moving away from you.
Success As critical success, but enfeebled 1.

Traits

Divine:

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.