General Hazards | Adventure-Specific Hazards | Weather Hazards

Armageddon OrbHazard 23

Rare Magical Trap 
Source Core Rulebook pg. 526 4.0
Complexity Simple
Stealth DC 10 or detect magic
Description A roiling red orb, forged from a drop of the god Rovagug’s blood, rains fire from the sky when a specified condition is met.
Disable Thievery DC 48 (legendary) to imbue thieves’ tools with aspects representing Asmodeus and Sarenrae and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted
Burn It All [reaction] (death, divine, evocation, fire); Trigger A special condition set by the trap’s creator occurs; this is typically the event of their death. Effect Fire rains from the sky in a 100-mile radius, dealing 10d6 fire damage to creatures and objects in the area. Each creature or object can attempt a DC 46 basic Reflex save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.