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There is a Legacy version here.

Elemental, Scamp

Source Monster Core pg. 146
Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Planes by more powerful residents or called to the Universe by neophyte summoners. All scamps have a hint of magical power due to a lingering connection to their home plane, which they largely use to pull simple pranks.

Scamps rapidly form a pecking order of cleverness. Humanoids often confuse scamps when meeting such creatures for the first time. These confused scamps usually resort to an escalating series of pranks and mischief, seeing what they can get away with to establish their place in the hierarchy.

Members

Air Scamp (Creature 1), Dust Mephit (Creature 1), Earth Scamp (Creature 1), Fire Scamp (Creature 1), Ice Mephit (Creature 1), Metal Scamp (Creature 1), Ooze Mephit (Creature 1), Steam Mephit (Creature 1), Water Scamp (Creature 1), Wood Scamp (Creature 1)

Sidebar - Additional Lore Conjuring Scamps

Scamps are a favorite target for lowlevel spellcasters to summon, both because they have several useful abilities and because they are relatively easy to command and manipulate. Still, care must be taken when using scamps as minions, because if left unwatched or unattended for too long, they can cause all sorts of mischief.

Sidebar - Related Creatures Other Scamps

The four scamps presented here are but the most common of their kind. Metal scamps can be found on the Plane of Metal and wood scamps on the Plane of Wood, although wood scamps are excited to spread throughout the Universe they've long been barred from.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Water, Elemental, Water, Elemental, Wisp, Elemental, Wood
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore Elemental Beings

The Elemental Planes—primordial realms defined by aspects of air, earth, fire, metal, water, or wood—are home to a diverse group of beings known as elementals. Spellcasters in the mortal Universe call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the four best-known Elemental Planes, but this list is by no means exhaustive.

Sidebar - Related Creatures Elemental Connections

Many creatures from the mortal Universe, although not technically elementals, take on the essences of the elements and often work together with elementals or struggle against them for territory. Some of these include giants, oni, and phoenixes.

Sidebar - Additional Lore Elemental Fauna

Not all elementals are lumbering, humanoid-shaped creatures. Some take on the forms and natures of animals and beasts from the mortal Universe. These creatures often behave in ways similar to their animal counterparts, even though as elementals they lack the animalistic instincts mortal creatures have when it comes to hunting, reproducing, and the like. Elemental fauna are favorites of conjurers due to their small size, relative ease of summoning, and varied abilities.

Sidebar - Additional Lore Elemental Lords

The most powerful elementals are demigods known as elemental lords. In ages past, a conspiracy of four vicious lords imprisoned their counterparts. However, during recent events, their prisoners were able to escape, along with the reappearance of the long-lost lords of metal and wood.

Sidebar - Locations Elemental Vortexes

Where the boundary between planes wears thin, elementals manifest in the world through churning vortexes. Such gateways might lie at the heart of a volcano, a deep ocean trench, in regions beset with earthquakes, or within great storms

Sidebar - Related Creatures Other Elementals

In addition to the four elements described here, the planes of Metal and Wood are in the process of returning from their long absence, along with their own elementals and genies. The churning mixture of elements where planar borders blur only rarely produces hybrid elementals, but the jann cherish such strange and beautiful regions.

Sidebar - Additional Lore Primal Elementals

The most well-known of all elementals are the primal elementals, creatures composed entirely of air, earth, fire, or water with roughly humanoid shapes. Many primal elementals are named after natural disasters, ranging from those relatively small in scale (roughly the size of Medium humanoids) to much larger ones (often the size of small buildings). Primal elementals can often be found in areas where their namesake disasters have recently struck.

Sidebar - Additional Lore Sanctified Elements

As long as gods have existed, they have worked their influence over the elements. Along with holy water and unholy water, for example, celestials and fiends often fight with sanctified fire. Elementals experience this divine influence as an unpleasant but generally harmless contaminant, although many acquire a taste for the influence of the elemental lords.