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Smiler

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

SmilerCreature 3

Legacy Content

Unique CE Medium Ghoul Undead 
Source Pathfinder #151: The Show Must Go On pg. 38
Male ghast
Perception +12; darkvision
Languages Common, Necril
Skills Acrobatics +9, Athletics +9, Intimidation +9, Stealth +9
Str +3, Dex +4, Con +2, Int +1, Wis +2, Cha +4
Items composite shortbow (20 arrows)
AC 19; Fort +9, Ref +12, Will +8
HP 45 (negative healing)
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 18 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 30 feet, burrow 5 feet
Melee [one-action] jaws +12 [+7/+2] (finesse), Damage 2d6+4 piercing plus ghast fever and paralysisMelee [one-action] claw +12 [+8/+4] (agile, finesse), Damage 2d4+4 slashing plus paralysisRanged [one-action] shortbow +12 [+7/+2] (deadly 1d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+4 piercingConsume Flesh [one-action] (manipulate) Requirements Smiler is adjacent to the corpse of a creature that died within the last hour; Effect Smiler devours a chunk of the corpse and regains 3d6 Hit Points. He can regain Hit Points from any given corpse only once.Ghast Fever (disease) Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight.Paralysis (incapacitation, occult, necromancy) Any living creature hit by Smiler's attack must succeed at a DC 18 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.Swift Leap [one-action] (move) Smiler jumps up to half his Speed. This movement doesn't trigger reactions.