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Hezle

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

HezleCreature 8

Legacy Content

Unique CN Small Humanoid Kobold 
Source Pathfinder #146: Cult of Cinders pg. 50
Female kobold researcher
Perception +6; darkvision
Languages Common, Draconic, Mwangi
Skills Arcana +10, Crafting +8, Mining Lore +8, Nature +4, Stealth +8, Survival +4
Str -1, Dex +4, Con +2, Int +6, Wis +2, Cha +3
Items +1 crossbow (16 regular bolts and 4 wyvern poisoned bolts), +1 dagger, greater staff of fire, greater antidote, infused reagents, leather armor, moderate healing potions (2)
AC 19; Fort +6, Ref +10, Will +8
HP 122; Immunities poison
Speed 25 feet
Melee [one-action] dagger +11 [+7/+3] (agile, finesse, magical, versatile S), Damage 1d4+2 piercingMelee [one-action] staff of fire +5 [+0/-5] (magical, two-hand d8), Damage 1d4–1 bludgeoningRanged [one-action] crossbow +12 [+7/+2] (magical, range increment 120 feet, reload 1), Damage 1d6+3 piercing (plus wyvern poison on first four shots)Ranged [one-action] dagger +11 [+7/+3] (agile, magical, thrown 10 feet, versatile S), Damage 1d4+2 piercingKobold Explosives [two-actions] (alchemical, fire) Cost 1 batch of infused reagents. Effect Hezle quickly cobbles together an explosive bomb and lobs it up to 30 feet. All creatures in a 5-foot burst take 5d6 fire damage (DC 18 basic Reflex save).Smoky Retreat [two-actions] (manipulate) Cost 1 batch of infused reagents. Requirements Hezle must be adjacent to at least one enemy. Effect Hezle throws a mix of special powders centered on a corner of her space, creating a plume of smoke filling a 5-foot burst until the end of her turn that causes her to be hidden. She then immediately Sneaks, but must end her movement in a space that's not adjacent to any enemies. All creatures other than Hezle in the smoke cloud must attempt a DC 18 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is sickened 2.
Critical Failure The creature is sickened 3 and stunned 1.
Sneak Attack (precision) 2d6Staff Mastery Although Hezle does not cast spells, her obsession with fire and long hours of practice allow her to cast spells from her staff of fire as if she had the spells on her spell list and could cast them. She still must expend charges from the staff normally; when she prepares the staff each morning, she is capable of placing 4 charges in the staff.