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Sun Warrior Brigade

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Sun Warrior BrigadeCreature 11

Legacy Content

Uncommon LE Gargantuan Humanoid Troop 
Source Pathfinder #172: Secrets of the Temple City pg. 57
Perception +22
Languages Common, Mzunu
Skills Athletics +21, Intimidation +20, Religion +21
Str +7, Dex +2, Con +6, Int +2, Wis +5, Cha +4
AC 31; Fort +22, Ref +16, Will +21
HP 196; Thresholds 144 (12 squares), 72 (8 squares); Weaknesses area damage 15, splash damage 8
Troop Defenses
Speed 25 feet; troop movement
Divine Spontaneous Spells DC 27, attack +19 (-4 dmg); 6th blade barrier, vampiric exsanguination, wall of fire (3 slots); 5th burning hands, fireball, flame strike (4 slots); Cantrips (6th) daze, detect magic, divine lance (law or evil)
Form Up [one-action] Frenetic Assault [one-action] to [three-actions] Frequency once per round; Effect The members of the brigade wildly swing their weapons—primarily spears—in a frenzied attack at each enemy adjacent to the troop (DC 27 basic Reflex save). The damage depends on the number of actions.
[one-action] 1d12+1 piercing damage
[two-actions] 2d12+11 piercing damage
[three-actions] 3d12+11 piercing damage
Troop Movement Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.Troop Spellcasting When the sun warrior brigade Casts a Spell, its constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.Walkena's Radiance [two-actions] (divine, evocation, fire, light) The brigade calls upon Walkena to burn and blind their foes. The sun warriors present their religious symbols and create a white-hot flash of light in a 45-foot cone. Creatures in the cone take 10d8 fire damage (DC 27 basic Fortitude save). Creatures that fail their save become dazzled for 1 round. Creatures that critically fail become blinded for 1 round instead. When the troop is reduced to 8 or fewer squares, this area decreases to a 20-foot cone.