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PFS LimitedDrunkard

Every tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one—even the drunkard themself—can tell you what started the row.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

DrunkardCreature 2

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 239
Perception +6
Languages Common
Skills Alcohol Lore +3, Athletics +7, Intimidation +8
Str +3, Dex +2, Con +4, Int -1, Wis +0, Cha +2
Items drunkard's outfit (functions as padded armor), pewter mug
AC 17; Fort +10, Ref +8, Will +6
HP 40
Speed 25 feet
Melee [one-action] fist +9 [+5/+1] (agile, nonlethal), Damage 1d6+3 bludgeoningRanged [one-action] pewter mug +8 [+3/-2] (thrown 10 feet), Damage 1d4+3 bludgeoningDrunken Rage [one-action] (concentrate, emotion, mental) Requirements The drunkard is drunk, and isn't fatigued or raging; Effect Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a -1 penalty to AC. The drunkard can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute or until the drunkard falls unconscious or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't Rage again for 1 minute.

All Monsters in "Publicans"

NameLevel
Barkeep1
Drunkard2
Innkeeper1
Server-1

Publicans

Source Gamemastery Guide pg. 238
Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.

Sidebar - Advice and Rules Bar Fight!

Bar fights work better without a grid. Use the stat blocks here or in the Downtrodden section for notable participants, everyone else attacking nonlethally with fists or improvised weapons. Roll one or two attacks at the end of each round against each PC in the fight (+4 attack modifier, 1d4+2 bludgeoning damage). Alcohol rules can be found here

Sidebar - Additional Lore Tap List

Ale: Andoren beer, Boulderhead bock, Cheerful Delver stout, Liquid Ghosts, Luglurch ale, Thileu lager.
Cider and Mead: Hardroot cider, Qadiran cider, Two Knight Brewery mead, Wineberry mead.
Wine: Irrisen icewine, sarain, syrinelle, Whiterose Abbey wine
Spirits: Daggermark drip, dragon punch whiskey, Old Erebus, vjarik.