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Onyiji

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

OnyijiCreature 8

Legacy Content

Unique LN Medium Human Humanoid Orc 
Source Pathfinder #171: Hurricane's Howl pg. 9
Female half-orc staff warrior
Perception +15; darkvision
Languages Common
Skills Acrobatics +14, Arcana +16, Athletics +18, Intimidation +16, Nature +14, Warfare Lore +16
Str +4, Dex +2, Con +2, Int +4, Wis +2, Cha +0
Items +1 striking staff
AC 26; Fort +18, Ref +14, Will +16
HP 140
Attack of Opportunity [reaction] Orc Superstition [reaction] (concentrate) Trigger Onyiji is about to make a saving throw against a spell or magical effect; Effect Onyiji gains a +1 circumstance bonus to the triggering save.
Speed 25 feet
Melee [one-action] staff +20 [+16/+12] (agile, two-handed d8), Damage 2d6+8 bludgeoningArcane Prepared Spells DC 26, attack +18; 2nd shocking grasp, true strike; Cantrips (4th) detect magic, produce flame, ray of frost, shield
Spellstrike [two-actions] Frequency twice per day; Effect Onyiji casts a spell and couples it with a staff Strike. She casts produce flame, ray of frost, or shocking grasp, but the effects don't occur immediately. She makes a melee Strike with her staff and uses the attack roll result as the effect of both the Strike and the spell. This counts as two attacks towards her multiple attack penalty, but the penalties don't apply until after the Spellstrike.Twisting Tree When Onyiji wields a staff in one hand, it gains the agile trait and its damage die size increases to d6 (these adjustments are reflected in the Strike above). When she wields a staff in two hands, it gains the parry, reach, and trip traits. She can Interact to Release or change her grip on her staff as a free action when she Strikes with the staff (including Strikes made in a Spellstrike).