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PFS StandardDandy

Source Player Core 2 pg. 195
You are a genteel master of style, culture, and decorum, aware of even the subtlest rules of etiquette.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardDandy Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites trained in Diplomacy

You are a consummate student of dignity, etiquette, and fashion. You become trained in Deception and Society; if you were already trained in either, you become an expert in it instead. You gain the Influence Rumor downtime activity.

PFS StandardDistracting Flattery [reaction] Feat 4

Archetype Skill 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites Dandy Dedication; expert in Deception
Trigger You observe a target’s attitude toward yourself or your allies decrease as a result of an ally’s behavior.

You know how to maintain a good impression and manage your image, even while keeping uncouth company. Make a Deception check against the target’s Will DC. Regardless of your result, the target is temporarily immune to your Distracting Flattery for 10 minutes.

PFS StandardGossip Lore Feat 4

Archetype 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites Dandy Dedication

Your time gossiping in fashionable salons keeps you informed on every topic. You are trained in Gossip Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you fail a check to Recall Knowledge with Gossip Lore, you get the effects of the Dubious Knowledge skill feat. If you have legendary proficiency in Society, you gain expert proficiency in Gossip Lore, but you can’t increase your proficiency rank in Gossip Lore by any other means.

PFS StandardTut-Tut [free-action] Feat 4

Legacy Content

Uncommon Archetype Emotion Fear Mental Press 
Source Firebrands pg. 79 2.0
Archetypes Dandy, Duelist
Prerequisites Duelist Dedication, or Dandy Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You hit a creature with a melee attack roll.

The Sapphire Butterfly is not one for violence when simply intimidating a foe will do. From that vigilante's techniques, you've learned how to pull a deadly blow at the last moment, threatening your target instead of striking them. Rather than dealing damage with the triggering Strike, attempt an Intimidation check with a +2 circumstance bonus to Demoralize all enemies within 30 feet who can see you. If you critically succeed at your check to Demoralize the target of your Strike, their attitude toward you improves by one step while they also become frightened 2.

PFS StandardCutting Flattery Feat 5

Legacy Content

Uncommon Archetype Skill 
Source Firebrands pg. 79 2.0
Archetypes Dandy, Pirate
Prerequisites Dandy Dedication, or Pirate Dedication; trained in Intimidation
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults. When you succeed at your check to Coerce a creature, the target's attitude toward you improves by one step, to a maximum of friendly, and they don't become unfriendly 1 day later.

PFS StandardFeeling Your Oats [one-action] Feat 6

Legacy Content

Uncommon Archetype Mental Open 
Source Firebrands pg. 79 2.0
Archetypes Celebrity, Dandy
Frequency once per hour
Prerequisites Celebrity Dedication, or Dandy Dedication; trained in Deception
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

You are incredible, impeccable, an icon of style and grace—and everyone knows it. In this moment, you are living your fantasy, and no one can shake you out of it. Roll a Deception check. You can substitute the result of your Deception check for one Will save you would be required to attempt in the next minute.

PFS StandardFabricated Connections Feat 7

Archetype Skill 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites Dandy Dedication; master in Deception

You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it. You can roll Deception in place of a different skill when attempting to Earn Income, Make an Impression, Request, or Subsist. You can use Fabricated Connections to Make an Impression or Request once per day, and you can also use it once per week to Earn Income or Subsist.

PFS StandardParty Crasher Feat 7

Archetype Skill 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites Dandy Dedication; master in Society

You attend all the fashionable society parties, no matter how exclusive they might be. Any time you encounter a social event you would ordinarily be denied access to, such as a coronation, royal gala, or other society function, you can spend 1d4 hours to secure entry without the need for a skill check. You find invitations, invitees looking for fashionable dates, temporary jobs with the caterers, event staff willing to look the other way, or some other mode of access for yourself and your allies. This ability doesn’t apply to secret events or other small private gatherings with no staff, dates, or outsiders involved.

PFS StandardStatement Strut [one-action] Feat 8

Legacy Content

Uncommon Archetype Mental Visual 
Source Firebrands pg. 80 2.0
Archetypes Celebrity, Dandy
Frequency once per 10 minutes
Prerequisites Celebrity Dedication, or Dandy Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

You have an eye for fashion and know how to sell attitude and confidence with your walk. You Stride up to your Speed. All enemies within 30 feet of your movement are enraptured by your performance: they must succeed at a Will saving throw or become unable to use reactions until the end of your next turn. The DC for this save is equal to your class DC or spell DC, whichever is higher.