Positive Attunement
[two-actions] Spell 3Legacy Content
Healing Necromancy Positive Source Secrets of Magic pg. 122 1.1Traditions divine,
primalCast [two-actions] somatic,
verbalRange touch;
Targets 1 living or
undead creature
Saving Throw Will;
Duration sustained up to 1 minute
You attune a creature to the
Positive Energy Plane, connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals 1d8 Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing.
If the creature is
undead or has
negative healing, it instead takes 1d8 positive damage, depending on the result of its Will save.
Critical Success The creature is unaffected.
Success The creature is damaged once and the spell ends.
Failure The creature is damaged immediately and at the end of each of your turns (so twice in the round you Cast the Spell).
Critical Failure As failure, and the damage is doubled.
Heightened (+3) The damage and healing each increase by 1d8.