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Planar Terra-Cotta Squadron

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

Planar Terra-Cotta SquadronCreature 15

Legacy Content

Rare N Medium Construct Troop 
Source Pathfinder #166: Despair on Danger Island pg. 53
Variant terra-cotta soldier garrison
Perception +24
Languages Tien; (can't speak any language)
Skills Athletics +18, Intimidation +20
Str +8, Dex +4, Con +8, Int +1, Wis +3, Cha +4
AC 37 (39 with shields raised); Fort +26, Ref +23, Will +24
HP 300; Thresholds 200 (12 squares), 100 (8 squares); Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Weaknesses area damage 20, bludgeoning 15, splash damage 10
Troop Defenses
Speed 25 feet
Aim as One [two-actions] The terra-cotta squadron launches a ranged attack in the form of a 10-foot burst within 100 feet that deals 3d8+13 damage (DC 33 basic Reflex save). When the garrison is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.Form Up [one-action] Planar Step [one-action] (conjuration, teleportation) The terra-cotta squadron momentarily moves beyond the Material Plane, instantly transporting itself to a location within 90 feet. The squadron can't use Planar Step again for 1d4 rounds.Raise Shields [one-action] The troop raises steel shields, with the effects of Raise a Shield.Strike as One [one-action] to [three-actions] Frequency once per round; Effect The squadron makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save). The damage depends on the number of actions.
[one-action] 2d8 slashing damage
[two-actions] 3d8+13 slashing damage
[three-actions] 4d8+16 slashing damage
Troop Movement Whenever a terra-cotta squadron Strides, the garrison first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the squadron enters difficult terrain, the extra movement cost applies to the whole squadron.