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Host of SpiritsHazard 18

Legacy Content

Complex Haunt 
Source Pathfinder #155: Lord of the Black Sands pg. 27
Complexity Complex
Stealth +35 (expert)
Description A host of angry spirits inhabiting the ruined house attempts to drag living creatures closer and crush them to death.
Disable DC 43 Religion (master) to exorcise the spirits or DC 45 Deception (master) to trick the spirits into departing
Embrace of Death [reaction] (attack, death, necromancy, occult) Trigger A creature that has angered the haunt begins its turn within 50 feet of the ruins of the house; Effect The haunt attempts a ghostly hand Strike against the target creature, and then rolls initiative.
Routine (3 actions) For each of its actions, the trap attempts a ghostly hand Strike against a different creature within 50 feet of the ruins of the house (if there are fewer than 3 creatures, the haunt doesn't use its remaining actions).

Melee ghostly hand +35, Damage 2d10+10 negative plus ghostly grip
Ghostly Grip A creature outside the house that takes damage from the host of spirits' ghostly hand Strike must succeed at a DC 42 Reflex save or be pulled directly into the house. If there is a wall in the creature's path, that section of wall is destroyed, and the creature takes an additional 3d12 bludgeoning damage. The haunt's ghostly hand Strike also deals an additional 6d6 bludgeoning damage to a target already inside the house (DC 42 basic Fortitude save).
Reset The haunt ends 1 round after no creatures are within 50 feet of the house. The haunt resets after 1 day