There are Remastered versions
here and
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Necklace of Fireballs
Item 5+Legacy Content
Evocation Invested Magical Source Core Rulebook pg. 613 4.0Usage worn;
Bulk —
This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.
Numerous varieties of the
necklace of fireballs exist. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.
Activate [one-action] Interact;
Effect You detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an Interact action), it detonates as a
fireball where it lands. Your toss can place the center of the
fireball anywhere within 70 feet, though at the GM's discretion you might need to make an attack roll if the throw is unusually challenging. If no one hurls the sphere by the start of your next turn, it turns into a non-magical red bead.
Necklace of Fireballs IItem 5
Source Core Rulebook pg. 613 4.0Price 44 gp
One 6d6, two 4d6 (DC 21)
Necklace of Fireballs IIItem 7
Source Core Rulebook pg. 613 4.0Price 115 gp
One 8d6, one 6d6, two 4d6 (DC 25)
Necklace of Fireballs IIIItem 9
Source Core Rulebook pg. 613 4.0Price 300 gp
One 10d6, two 8d6, two 6d6 (DC 27)
Necklace of Fireballs IVItem 11
Source Core Rulebook pg. 613 4.0Price 700 gp
One 12d6, two 10d6, three 8d6 (DC 30)
Necklace of Fireballs VItem 13
Source Core Rulebook pg. 613 4.0Price 1,600 gp
One 14d6, two 12d6, four 10d6 (DC 32)
Necklace of Fireballs VIItem 15
Source Core Rulebook pg. 613 4.0Price 4,200 gp
One 16d6, three 14d6, four 12d6 (DC 36)
Necklace of Fireballs VIIItem 17
Source Core Rulebook pg. 613 4.0Price 9,600 gp
One 18d6, three 16d6, five 14d6 (DC 39)