All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Armor | Artifacts | Assistive Items | Consumables | Contracts | Cursed Items | Customizations | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items

Alchemical Ammunition | Alchemical Bombs | Alchemical Elixirs | Alchemical Other | Alchemical Plants | Alchemical Poisons | Alchemical Tools | Drugs

Blindpepper BombItem 5

This Item may contain spoilers from the Agents of Edgewatch Adventure Path

Uncommon Alchemical Bomb Consumable Visual 
Source Pathfinder #157: Devil at the Dreaming Palace pg. 78
Price 40 gp
Usage held in 1 hand; Bulk L
Activate Strike
Though expensive, these single-use alchemical bombs are often used by police forces to disperse unruly crowds and quell riots without risking permanent physical injury to either officers or civilians. The bomb can be thrown up to 30 feet, causing it to explode, spraying the aerosolized pepper dust in a 15-foot-radius burst. All creatures in the area must succeed at a DC 18 Reflex save to avoid inhaling the dust or getting it in their eyes. On a failed save, the creature is blinded for 1 round and then dazzled for 1 round. On a critical failure, the creature is blinded for 1 round, sickened 1, and dazzled until it removes the sickened condition.