Nimble Dodge
|
|
Advanced Player's Guide
|
Common
|
Rogue, Swashbuckler
| 1 |
—
|
You deftly dodge out of the way.
|
—
|
Overextending Feint
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 1 |
trained in Deception
|
When you trick a foe, instead of catching them off guard, you goad them into overextending their next attack.
|
—
|
Plant Evidence
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 1 |
Pickpocket
|
You can put a single item you're holding of light or negligible Bulk onto a person without them noticing.
|
—
|
Trap Finder
|
|
Advanced Player's Guide
|
Common
|
Investigator, Rogue
| 1 |
—
|
You have an intuitive sense that alerts you to the dangers and presence of traps.
|
—
|
Tumble Behind (Rogue)
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 1 |
—
|
You tumble under and behind your foe to catch them off guard.
|
—
|
Twin Feint
|
|
Core Rulebook
|
Common
|
Rogue
| 1 |
—
|
You make a dazzling series of attacks with both weapons, using the first attack to throw your foe off guard against a second attack at a different angle.
|
—
|
You're Next
|
|
Advanced Player's Guide
|
Common
|
Emotion, Fear, Mental, Rogue, Swashbuckler
| 1 |
trained in Intimidation
|
After downing a foe, you menacingly remind another foe that you’re coming after them next.
|
—
|
Brutal Beating
|
|
Core Rulebook
|
Common
|
Rogue
| 2 |
ruffian racket
|
The brutality of your critical hits shakes your foes’ confidence.
|
—
|
Clever Gambit
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 2 |
mastermind racket
|
Your battle tactics are aided by your assessment of your foes' capabilities, allowing you to instantly adjust your movements to maximum advantage.
|
—
|
Distracting Feint
|
|
Core Rulebook
|
Common
|
Rogue
| 2 |
scoundrel racket
|
Your Feints are far more distracting than normal, drawing your foes’ attention and allowing you and your allies to take greater advantage.
|
—
|
Fane's Fourberie
|
|
PFS Guide
|
Uncommon
|
Rogue, Stance, Swashbuckler
| 2 |
—
|
Stella Fane has perfected a technique for using playing cards as weapons that's one part sleight of hand and one part magic.
|
—
|
Minor Magic
|
|
Core Rulebook
|
Common
|
Rogue
| 2 |
—
|
You’ve dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition.
|
—
|
Mobility
|
|
Core Rulebook
|
Common
|
Rogue
| 2 |
—
|
You move in a way that denies your enemies the opportunity to retaliate.
|
—
|
Quick Draw
|
|
Core Rulebook
|
Common
|
Gunslinger, Ranger, Rogue
| 2 |
—
|
You draw your weapon and attack with the same motion.
|
—
|
Strong Arm
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 2 |
—
|
When you Strike with a thrown weapon, the weapon's range increment increases 10 feet.
|
—
|
Unbalancing Blow
|
|
Core Rulebook
|
Common
|
Rogue
| 2 |
thief racket
|
Interweaving your most powerful attacks in a graceful flow, you temporarily unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is flat-footed against your attacks until the end of your next turn.
|
—
|
Underhanded Assault
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 2 |
trained in Stealth
|
You capitalize on the distraction provided by an ally.
|
—
|
Battle Assessment
|
|
Core Rulebook
|
Common
|
Rogue, Secret
| 4 |
—
|
With careful observation during battle, you identify an enemy’s strengths and weaknesses.
|
—
|
Dread Striker
|
|
Core Rulebook
|
Common
|
Rogue
| 4 |
—
|
You capitalize on your enemies’ fear to slip past their defenses.
|
—
|
Head Stomp
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 4 |
—
|
Make an unarmed melee attack against a prone target.
|
—
|
Magical Trickster
|
|
Core Rulebook
|
Common
|
Rogue
| 4 |
—
|
You can sneak spells past your foes’ defenses as easily as any blade.
|
—
|
Mug
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 4 |
—
|
You make a quick attack and rob your foe in the process.
|
—
|
Poison Weapon
|
|
Core Rulebook
|
Common
|
Manipulate, Rogue
| 4 |
—
|
You apply poison to a weapon.
|
—
|
Predictable!
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 4 |
—
|
By observing an opponent, you can get a sense of their next move and prepare to counter or resist it.
|
—
|
Reactive Pursuit
|
|
Core Rulebook
|
Common
|
Rogue
| 4 |
—
|
You keep pace with a retreating foe.
|
—
|
Sabotage
|
|
Core Rulebook
|
Common
|
Incapacitation, Rogue
| 4 |
—
|
You subtly damage others’ equipment.
|
—
|
Scout's Warning
|
|
Core Rulebook
|
Common
|
Ranger, Rogue
| 4 |
—
|
You visually or audibly warn your allies of danger.
|
—
|
The Harder They Fall
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 4 |
—
|
You make your foes fall painfully when you trip them.
|
—
|
Twin Distraction
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 4 |
Twin Feint
|
Your movements with two weapons are so swift and disorienting that they befuddle your opponent.
|
—
|
Analyze Weakness
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 6 |
sneak attack 2d6
|
Your knowledge of a creature's physiology and understanding of tactics helps you attack with pinpoint accuracy.
|
—
|
Anticipate Ambush
|
|
Advanced Player's Guide
|
Common
|
Exploration, Rogue
| 6 |
expert in Stealth
|
Using your extensive knowledge of ambush tactics, you keep watch for any hidden creatures or dangerous sites, moving at half your travel speed.
|
—
|
Far Throw
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 6 |
—
|
When you Strike with a thrown weapon, you take only a –1 penalty for each additional range increment between you and the target, rather than a –2 penalty.
|
—
|
Gang Up
|
|
Core Rulebook
|
Common
|
Rogue
| 6 |
—
|
You and your allies harry an opponent in concert.
|
—
|
Light Step
|
|
Core Rulebook
|
Common
|
Rogue
| 6 |
—
|
You aren’t bothered by tricky footing.
|
—
|
Shove Down
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 6 |
trained in Athletics
|
You leverage your weight to topple foes that you move.
|
—
|
Skirmish Strike
|
|
Core Rulebook
|
Common
|
Flourish, Ranger, Rogue
| 6 |
—
|
Your feet and weapon move in tandem.
|
—
|
Slice and Swipe
|
—
|
Pathfinder #159
|
Uncommon
|
Flourish, Manipulate, Rogue
| 6 |
—
|
Steal from your target when you successfully strike them.
|
Agents of Edgewatch
|
Stella's Stab and Snag
|
|
PFS Guide
|
Uncommon
|
Rogue, Swashbuckler
| 6 |
expert in Thievery
|
You dart towards your opponent, seeking to stab them and slice their purse-strings with a single movement.
|
—
|
Twist the Knife
|
|
Core Rulebook
|
Common
|
Rogue
| 6 |
—
|
After stabbing your opponent in a weak spot, you tear the wound open.
|
—
|
Watch Your Back
|
|
Advanced Player's Guide
|
Common
|
Emotion, Fear, Mental, Rogue
| 6 |
trained in Intimidation
|
You menace the target, stoking their fears and drawing their attention.
|
—
|
Ambushing Knockdown
|
—
|
Pathfinder #159
|
Uncommon
|
Rogue
| 8 |
ruffian racket
|
You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground.
|
Agents of Edgewatch
|
Blind-Fight
|
|
Advanced Player's Guide
|
Common
|
Fighter, Investigator, Ranger, Rogue
| 8 |
master in Perception
|
Your battle instincts make you more aware of concealed and invisible opponents.
|
—
|
Bullseye
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 8 |
—
|
You carefully take aim before making your attack in order to avoid your foe's concealment and cover.
|
—
|
Delay Trap
|
|
Core Rulebook
|
Common
|
Rogue
| 8 |
—
|
You can jam the workings of a trap to delay its effects.
|
—
|
Improved Poison Weapon
|
|
Core Rulebook
|
Common
|
Rogue
| 8 |
Poison Weapon
|
You deliver poisons in ways that maximize their harmful effects.
|
—
|
Inspired Stratagem
|
|
Advanced Player's Guide
|
Common
|
Fortune, Linguistic, Rogue
| 8 |
—
|
You quickly advise your ally, using your earlier planning to make sure luck can't throw a wrench in the cogs of your schemes.
|
—
|
Loaner Spell
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 8 |
trained in Arcana, trained in Nature, trained in Occultism, or trained in Religion
|
During your daily preparations, you can gain the assistance of an allied prepared spellcaster to prepare one spell for the day.
|
—
|
Nimble Roll
|
|
Advanced Player's Guide
|
Common
|
Rogue, Swashbuckler
| 8 |
Nimble Dodge
|
You throw yourself into a roll to escape imminent danger.
|
—
|
Opportune Backstab
|
|
Core Rulebook
|
Common
|
Rogue
| 8 |
—
|
When your enemy is hit by your ally, you capitalize upon the distraction.
|
—
|
Predictive Purchase (Rogue)
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 8 |
—
|
You somehow manage to have just the thing for the situation.
|
—
|
Ricochet Stance (Rogue)
|
|
Advanced Player's Guide
|
Common
|
Rogue, Stance
| 8 |
—
|
You adopt a stance to rebound your thrown weapons toward you.
|
—
|
Sidestep
|
|
Core Rulebook
|
Common
|
Rogue
| 8 |
—
|
You deftly step out of the way of an attack, letting the blow continue to the creature next to you.
|
—
|
Sly Striker
|
|
Core Rulebook
|
Common
|
Rogue
| 8 |
sneak attack
|
Your attacks deal more damage, even against creatures that aren’t flat-footed.
|
—
|
Subtle Shank
|
—
|
Pathfinder #159
|
Uncommon
|
Flourish, Rogue
| 8 |
Quick Draw
|
You draw a concealed weapon, attack with it, and then hide it away again in one smooth motion.
|
Agents of Edgewatch
|
Tactical Entry
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 8 |
master in Stealth
|
Stride without triggering reactions
|
—
|
Deny Support
|
—
|
Pathfinder #159
|
Uncommon
|
Rogue
| 10 |
—
|
Keep opponents from flanking when you Feint them.
|
Agents of Edgewatch
|
Eldritch Debilitations
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 10 |
eldritch trickster racket; Debilitating Strike
|
You know how to apply debilitations that are particularly troublesome for spellcasters.
|
—
|
Methodical Debilitations
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 10 |
mastermind racket; Debilitating Strike
|
You strategically craft your debilitations to lessen or negate an enemy's tactical advantages.
|
—
|
Precise Debilitation
|
|
Core Rulebook
|
Common
|
Rogue
| 10 |
thief racket; Debilitating Strike
|
You carefully aim and gracefully deliver your debilitations.
|
—
|
Sneak Savant
|
|
Core Rulebook
|
Common
|
Rogue
| 10 |
master in Stealth
|
It is almost impossible to spot you without taking effort to look.
|
—
|
Tactical Debilitations
|
|
Core Rulebook
|
Common
|
Rogue
| 10 |
scoundrel racket; Debilitating Strike
|
You learn new debilitations that grant you tactical advantages against your foes.
|
—
|
Vicious Debilitations
|
|
Core Rulebook
|
Common
|
Rogue
| 10 |
ruffian racket; Debilitating Strike
|
The debilitations you dish out seriously impair your foes.
|
—
|
Bloody Debilitations
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 12 |
Debilitating Strike; trained in Medicine
|
Your attacks slice arteries and veins.
|
—
|
Coordinated Distraction
|
—
|
Pathfinder #159
|
Uncommon
|
Concentrate, Rogue
| 12 |
—
|
You distract an opponent from the fact that one of your allies is about to attack them.
|
Agents of Edgewatch
|
Critical Debilitations
|
|
Core Rulebook
|
Common
|
Incapacitation, Rogue
| 12 |
Debilitating Strike
|
Your debilitations are especially effective on your most powerful attacks.
|
—
|
Deadly Poison Weapon
|
|
Pathfinder #149
|
Uncommon
|
Rogue
| 12 |
Improved Poison Weapon
|
Your poisons are devastatingly potent.
|
Age of Ashes
|
Fantastic Leap
|
|
Core Rulebook
|
Common
|
Rogue
| 12 |
—
|
You launch yourself through the air at a foe.
|
—
|
Felling Shot
|
|
Core Rulebook
|
Common
|
Rogue
| 12 |
—
|
Your ranged attacks can shoot an unprepared foe right out of the air.
|
—
|
Preparation
|
|
Advanced Player's Guide
|
Common
|
Flourish, Rogue
| 12 |
—
|
You survey the battlefield, calculating the possibilities.
|
—
|
Reactive Interference
|
|
Core Rulebook
|
Common
|
Rogue
| 12 |
—
|
You reflexively foil an enemy’s response.
|
—
|
Ricochet Feint
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 12 |
Ricochet Stance (Rogue)
|
While in Ricochet Stance, you can bounce a thrown weapon off a foe to distract them.
|
—
|
Spring from the Shadows
|
|
Core Rulebook
|
Common
|
Flourish, Rogue
| 12 |
—
|
Leaping out from hiding, you assail your target when they least expect it.
|
—
|
Defensive Roll
|
|
Core Rulebook
|
Common
|
Rogue
| 14 |
—
|
Dropping into a roll to disperse the force of the blow, you can partially evade a lethal attack and stay conscious.
|
—
|
Instant Opening
|
|
Core Rulebook
|
Common
|
Concentrate, Rogue
| 14 |
—
|
You distract your opponent with a few choice words or a rude gesture.
|
—
|
Leave an Opening
|
|
Core Rulebook
|
Common
|
Rogue
| 14 |
—
|
When you hit hard enough, you leave an opening so your ally can jump in on the action.
|
—
|
Sense the Unseen
|
|
Advanced Player's Guide
|
Common
|
Investigator, Ranger, Rogue
| 14 |
—
|
When you look for foes, you can catch even the slightest cues.
|
—
|
Stay Down!
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 14 |
master in Athletics
|
You have ways of keeping your foes down.
|
—
|
Blank Slate
|
|
Core Rulebook
|
Common
|
Rogue
| 16 |
legendary in Deception
|
Your deceptions confound even the most powerful mortal divinations.
|
—
|
Cloud Step
|
|
Core Rulebook
|
Common
|
Rogue
| 16 |
legendary in Acrobatics
|
Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces.
|
—
|
Cognitive Loophole
|
|
Core Rulebook
|
Common
|
Rogue
| 16 |
—
|
You can find a loophole in a mental effect to temporarily overcome it.
|
—
|
Dispelling Slice
|
|
Core Rulebook
|
Common
|
Rogue
| 16 |
—
|
Your sneak attack slices through the threads binding magic to a target.
|
—
|
Perfect Distraction
|
|
Core Rulebook
|
Common
|
Rogue
| 16 |
legendary in Deception
|
You use clever tactics to mislead your foes as you sneak away. You Sneak while leaving a decoy behind.
|
—
|
Reconstruct the Scene
|
|
Advanced Player's Guide
|
Common
|
Concentrate, Investigator, Rogue
| 16 |
—
|
You spend 1 minute surveying a small location (such as a single room) to get an impression of events that occurred there in the last day.
|
—
|
Steal Spell
|
|
Advanced Player's Guide
|
Common
|
Magical, Rogue
| 16 |
Legendary Thief; Loaner Spell
|
When you use Legendary Thief to steal the impossible, you can steal a prepared spell or spontaneous spell from a foe.
|
—
|
Swift Elusion
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 16 |
legendary in Acrobatics
|
Attempt an Acrobatics check against the foe's Reflex DC.
|
—
|
Implausible Infiltration
|
|
Core Rulebook
|
Common
|
Magical, Move, Rogue
| 18 |
Quick Squeeze; legendary in Acrobatics
|
You find tiny holes or imperfections that no one else could see and try to somehow fit yourself through them.
|
—
|
Implausible Purchase (Rogue)
|
|
Advanced Player's Guide
|
Common
|
Rogue
| 18 |
Predictive Purchase (Rogue)
|
Even when impossible, you always have exactly what you need.
|
—
|
Powerful Sneak
|
|
Core Rulebook
|
Common
|
Rogue
| 18 |
—
|
You have learned to exploit your enemies’ lowered defenses.
|
—
|
Trickster's Ace
|
|
Advanced Player's Guide
|
Common
|
Concentrate, Investigator, Rogue
| 18 |
—
|
You have a contingency in your back pocket for desperate situations.
|
—
|
Enduring Debilitation
|
|
Pathfinder #150
|
Uncommon
|
Rogue
| 20 |
Debilitating Strike
|
Your debilitations last for 1 minute.
|
Age of Ashes
|
Extradimensional Stash
|
|
Pathfinder #168
|
Uncommon
|
Extradimensional, Rogue
| 20 |
legendary in Thievery
|
When you perform sleight of hand, you fold space so that objects really do disappear.
|
Fists of the Ruby Phoenix
|
Hidden Paragon
|
|
Core Rulebook
|
Common
|
Rogue
| 20 |
legendary in Stealth
|
When you put your mind to slipping out of sight, you disappear completely.
|
—
|
Impossible Striker
|
|
Core Rulebook
|
Common
|
Rogue
| 20 |
Sly Striker
|
Your attacks are swift and deadly beyond explanation.
|
—
|
Reactive Distraction
|
|
Core Rulebook
|
Common
|
Concentrate, Manipulate, Rogue
| 20 |
Perfect Distraction; legendary in Deception
|
You reactively switch with your decoy to foil your foe.
|
—
|
Steal Essence
|
|
Pathfinder #156
|
Uncommon
|
Rogue
| 20 |
legendary in Thievery or master in Arcana, Nature, Occultism, or Religion
|
Being in the presence of the aeon orbs as they deteriorated has taught you how to siphon energy, and you do so with the required magic item.
|
Extinction Curse
|