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Happs Bydon

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Happs BydonCreature 2

Legacy Content

Unique LE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 167
Male human bandit
Perception +6
Languages Common
Skills Athletics +6, Intimidation +7, Nature +6, Stealth +7, Survival +6
Str +2, Dex +3, Con +2, Int +0, Wis +0, Cha +1
Items 15 sp, composite shortbow (20 arrows), dagger, leather armor, silver Stag Lord amulet (worth 3 gp), trail rations (2 days)
AC 17; Fort +8, Ref +9, Will +6
HP 27
Speed 25 feet
Melee [one-action] dagger +8 [+4/+0] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+2 piercingRanged [one-action] composite shortbow +9 [+4/-1] (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+2+1 piercingRanged [one-action] dagger +9 [+5/+1] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+1 piercingFocused Target [one-action] (concentrate) Happs designates a single creature he can see as his target; when he does so, he issues a litany of mockery at the target. Happs gains a +2 circumstance bonus to Survival checks to Track the target, and the first time he hits the target in a round, he deals an additional 1d8 precision damage to the target. These effects last until Happs uses Focused Target again.