General Hazards | Adventure-Specific Hazards | Weather Hazards


There is a Legacy version here.

Armageddon OrbHazard 23

Rare Magical Trap 
Source GM Core pg. 100 2.0
Complexity Simple
Stealth DC 10 or detect magic
Description A roiling red orb, forged from a drop of the god Rovagug’s blood, rains fire from the sky when a specified condition is met.
Disable DC 48 Thievery (legendary) to imbue a thieves’ toolkit with aspects representing Asmodeus and Sarenrae and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted
Burn It All [reaction] (death, divine, fire) Trigger A special condition set by the trap’s creator occurs, typically the event of their death; Effect Fire rains from the sky in a 100-mile radius, dealing 10d6 fire damage to creatures and objects in the area. Each creature or object can attempt a DC 46 basic Reflex save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.