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PFS StandardRunelord

Source Rival Academies pg. 114
PFS Note Runelords refocus by indulging in their sin. Players are reminded that the community guidelines still apply and should take caution if roleplaying this refocus activity.

You’ve learned arcane magic, following the path of the runelords. You learn the secrets of runic magic, the building blocks of magic. But be warned: You might succumb to sin in your pursuit of power. The seven runes held in highest regard by the runelords echo the addictive power of the seven sins.

Beyond the runes themselves, you also learn the techniques of the ancient runelords. You learn to use their signature weapons and can acquire the secrets of the ancient magic items called aeon stones, embedding them into your skin.

Runelord

You draw untold power from runes, sometimes called sin magic. You associate with one of the seven sins, also known as the seven rewards of rule: envy, gluttony, greed, lust, pride, sloth, and wrath. If you choose this class archetype, you must select Runelord Dedication as your 2nd-level class feat.

Prerequisites: You must be a wizard.
Runelord Adjustments: You become trained in martial polearms and spears. When your proficiency for simple weapons increases, your proficiencies in these weapons increases as well. You learn the Thassilonian language. Instead of an arcane thesis, you gain a personal rune. Your personal rune also affects your arcane bond. You must select the School of Thassilonian Rune Magic as your arcane school, and you must choose one sin to specialize in. When you cast any curriculum spell or school spell from the School of Thassilonian Rune Magic, you do so simply by tracing runes of power in the air. This removes the need to speak incantations aloud. When you Refocus, you do so by contemplating or indulging in your sin.

Each sin is opposed by two others. The incompatibility of these sins means that casting magic philosophically appropriate to those opposing sins, as represented by each school's anathema, interrupts your connection to your own sin and personal rune. If you violate your sin's anathema, you lose the benefits of your personal rune, and whenever you attempt to cast a curriculum spell or school spell, you must succeed at a DC 15 flat check or the spell is lost. This disruption lasts until you complete an atone ritual; unlike a normal atone ritual, Arcana can be used for both the primary and secondary checks.

Your curriculum spells (including spells of your own sin) never violate this anathema, sometimes providing alternatives to prohibited magic.

You gain Advanced School Spell as a bonus feat at 8th level, gaining the advanced school spell for the School of Thassilonian Rune Magic; once you've begun your studies of sin magic, there is no turning back from its allure.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardRunelord Dedication Feat 2

Rare Archetype Class Dedication 
Source Rival Academies pg. 116
Archetype Runelord
Prerequisites runelord

Your connection to your sin suffuses all magic you use. When you indulge in your sin to Refocus, you can also exchange one spell you have prepared for one of your curriculum or sin spells of the same rank.

PFS StandardEmbed Aeon Stone Feat 2

Archetype Downtime Skill 
Source Rival Academies pg. 116
Archetype Runelord
Prerequisites trained in Crafting; Runelord Dedication

You discover the secrets to embedding aeon stones into your flesh. You spend 1 day attuning to an aeon stone and physically embedding it in your skin. While the stone is embedded this way, you gain the benefits of the aeon stone as if it were orbiting above your head, but it protects the stone from being noticed or stolen as easily. Aeon stones in your flesh must be invested to function, as usual.

You can also use this activity to safely remove an embedded aeon stone in 1 day. Someone without this feat can attempt to surgically remove it safely by spending 1 day and succeeding at a DC 30 Medicine check, or hastily by simply ripping it from a corpse.

PFS StandardTattoo Artist Feat 2

Legacy Content

General Skill 
Source Treasure Vault pg. 118 1.1, Secrets of Magic pg. 164 2.0
Archetype Runelord
Prerequisites trained in Crafting

You can craft tattoos, including magical tattoos. When you select this feat, you gain the formulas for four common magical tattoos of 2nd level or lower. You gain a +1 circumstance bonus to Crafting checks to Craft tattoos. If you're a master in Crafting, this bonus increases to +2 and you gain the formulas for four common magical tattoos of 7th level or lower.

PFS StandardAeon Resonance Feat 4

Archetype 
Source Rival Academies pg. 116
PFS Note The Aeon Resonance feat acts as if an aeon stone was embedded in a wayfinder, and thus would not allow a second aeon stone to provide its resonance power from being embedded in a wayfinder.
Archetype Runelord
Prerequisites Embed Aeon Stone

You gain the resonant power of one embedded aeon stone as if it were placed in a wayfinder. While you can embed multiple aeon stones in your flesh, you can gain the resonance power from only one embedded stone at a time, selected each day when you make your daily preparations.

Special At 8th level, you can take this feat again. If you do, you gain the resonance powers of up to four invested aeon stones instead of only one.

PFS StandardPolearm Tricks Feat 6

Legacy Content

Archetype 
Source Secrets of Magic pg. 240 2.0
Archetype Runelord
Prerequisites Runelord Dedication

Your connection to rune magic has revealed tricks to make polearms deadlier in your hands. You gain the critical specialization effects of polearms.

PFS StandardRod of Rule Feat 6

Archetype 
Source Rival Academies pg. 116
Archetype Runelord
Prerequisites Runelord Dedication

Your personal rune is connected more closely to your arcane bond. You gain the critical specialization effects of your arcane bonded weapon. In addition, whenever you critically hit a creature with your arcane bonded weapon, they begin to feel the pull of your sin, imposing a –2 circumstance penalty to saves against any of your curriculum or sin spells until the end of your next turn.

PFS StandardSinbladed Spell [one-action] Feat 6

Archetype Spellshape 
Source Rival Academies pg. 116
Archetype Runelord
Prerequisites Runelord Dedication

You punctuate your spellcasting with a flourish of your weapon, imparting physical force to your magic. If the next spell you cast is a non-cantrip sin or curriculum spell that affects a single target, and you either succeed on your attack roll or the target fails its saving throw against the spell, a wound in the shape of your personal rune appears on the target, dealing additional persistent bleed damage equal to the spell’s rank, in addition to its regular effects.

PFS StandardSin Reservoir Feat 8

Archetype 
Source Rival Academies pg. 117
Archetype Runelord
Prerequisites Runelord Dedication
Requirements You are holding a weapon in the polearm or spear group.

During your daily preparations, you can indulge in your associated sin or meditate on its values (and risks). When you do, you gain one additional spell slot of any spell level up to two levels below the highest-level wizard spell you can cast. You can prepare only one of your curriculum spells in this slot.

PFS StandardFused Polearm Feat 10

Legacy Content

Archetype 
Source Secrets of Magic pg. 241 2.0
Archetype Runelord
Prerequisites Runelord Dedication
Requirements Your arcane bonded item is a polearm.

During your daily preparations, you can magically fuse your arcane bonded weapon and a magical staff together into one item, with the staff making up the haft of the weapon. You prepare the staff at the same time you do this, and you can do this only with a staff you're able to prepare. This fusion lasts until the next time you make your daily preparations. The staff and the weapon share their fundamental runes, using whichever weapon potency and whichever striking rune is higher level. They don’t share any other runes or specific abilities; use the polearm's.

While the two are fused, the weapon’s haft takes on aesthetic aspects of the staff, and it can't change forms, such as with the shifting rune.

PFS StandardSin Counterspell Feat 10

Archetype 
Source Rival Academies pg. 117
Archetype Runelord
Prerequisites Runelord Dedication; Counterspell

Your deep connection to a specific sin allows you to easily negate spells that sin opposes. Instead of being able to counter a foe’s spell with Counterspell only if you have the same spell prepared, you can Counterspell it with any of your curriculum spells if the spell cast would violate your sin’s anathema.

PFS StandardSchool Counterspell Feat 12

Legacy Content

Archetype 
Source Secrets of Magic pg. 241 2.0
Archetype Runelord
Prerequisites Counterspell; Runelord Dedication

Your intricate knowledge of your school lets you easily negate spells from that school. Instead of being able to counter a foe's spell with Counterspell only if you have the same spell prepared, if the foe casts a spell from the school matching your specialization, you can Counterspell it with any other spell of the same school.

PFS StandardOrichalcum Bond Feat 18

Archetype 
Source Rival Academies pg. 117
Archetype Runelord
Prerequisites Rod of Rule

The ancient Thassilonians associated sins with different skymetals, and you’ve adapted that theory to empower your bonded weapon beyond its normal limits. When your personal rune is placed on a weapon during your daily preparations, choose a weapon property rune of up to your level that is common or you otherwise have access to. That rune is also added to the weapon until your next daily preparations. This rune counts against your weapon’s limit as normal.

PFS StandardSchool Spell Redirection Feat 18

Legacy Content

Archetype 
Source Secrets of Magic pg. 241 2.0
Archetype Runelord
Prerequisites Counterspell; Runelord Dedication

When you Counterspell a spell with a school matching your specialization, if you critically succeed at your counteract check, or if you succeed while using a spell of a higher level than the spell you countered, you can redirect the spell you countered. You choose the target, area, and other aspects of the spell and use your own spell DC, spell attack roll, or other statistics as appropriate to determine the effects.