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Explosive EntranceHazard 9

Haunt Mental Trap 
Source Pathfinder #195: Heavy is the Crown pg. 36
Complexity Simple
Stealth DC 33 (master)
Description An alchemical bombs explodes when the rubble is shifted, filling the hall with flame.
Disable DC 30 Crafting (master) to nullify the bomb's alchemical components or DC 28 Thievery (master) to disable the bomb
Collapse [reaction] Trigger A creature in contact with the ground travels down this hall; Effect The bombs explodes, dealing 6d8+12 fire damage to the triggering creature and all creatures within 20 feet (DC 32 basic Reflex save). Additionally, if the triggering creature fails their saving throw, they take 1d8 persistent fire damage.