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Cultist Troop

This creature did not include a description.

Recall Knowledge - Fey (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Cultist TroopCreature 5

NE Gargantuan Fey Troop 
Source Pathfinder #194: Cult of the Cave Worm pg. 19
Perception +15; low-light vision
Skills Athletics +14
Str +5, Dex +1, Con +4, Int +1, Wis +0, Cha +3
AC 21; Fort +15, Ref +12, Will +11
HP 90 (16 squares)
Weaknesses area damage 5, cold iron 5, splash damage 2Troop Defenses
Speed 25 feet; troop movement
Form Up [one-action] Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by–20-foot area (minus any missing squares), then moves up to its Speed.Wild Swing [one-action] to [three-actions] Frequency once per round; Effect The cultists chaotically swing their weapons—from pixies' tiny rapiers to redcaps' scythes—at each enemy adjacent to the troop (DC 22 basic Reflex save), dealing a small amount of damage to the troop at the same time. The damage depends on the number of actions.
[one-action] 1d12+1 slashing damage to enemies and 1d4 slashing damage to the troop
[two-actions] 2d12+1 slashing damage and 1d4+2 slashing damage to the troop
[three-actions] 2d12+5 slashing damage and 2d4 slashing damage to the troop