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Hrungul Ironeye

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Hrungul IroneyeCreature 8

Unique LN Medium Dwarf Humanoid 
Source Pathfinder #195: Heavy is the Crown pg. 55
Perception +16; darkvision
Skills Athletics +16, Deception +15, Survival +14, Warfare Lore +17
Str +6, Dex +2, Con +4, Int +1, Wis +2, Cha +3
Items +1 chain mail, minor sturdy shield (Hardness 8^ 64 HP^ BT 32) with +1 striking shield boss, +1 striking longsword, light hammer
AC 26; Fort +18, Ref +14, Will +16
HP 140
Bravery When the Hrungul rolls a success on a Will save against a fear effect, he gets a critical success instead. In addition, any time he gains the frightened condition, reduce its value by 1.Attack of Opportunity [reaction] Shield Block [reaction]
Speed 20 feet
Melee [one-action] longsword +20 [+15/+10] (versatile P), Damage 2d8+10 slashingMelee [one-action] shield boss +20 [+15/+10], Damage 2d6+10 bludgeoningRanged [one-action] light hammer +18 [+14/+10] (agile, thrown 20 feet), Damage 1d6+10 bludgeoningDouble Slice Hrungul makes a longsword Strike, followed by a shield boss Strike against the same target at a –2 penalty, each using his current multiple attack penalty. If both attacks hit, he combines their damage and applies resistances and weaknesses only once. This counts as two attacks when calculating his multiple attack penalty.Grim Efficiency [reaction] (mental, visual) Frequency once per round; Trigger A foe within 30 feet critically fails a Strike against Hrungul or targets Hrungul with an effect against which he critically succeeds at the saving throw; Effect Hrungul's defense displays his effortless military skill, unsettling the triggering foe. He attempts to Demoralize the foe, using his Warfare Lore skill modifier in place of his Intimidation skill.Quick Block At the start of his turn, Hrungul gains an additional reaction that he can use only to Shield Block.