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PFS StandardZetogeki

Basalt comprises the earthen bodies of zetogekis, giant lizards with an innate ability to absorb and redirect kinetic energy. They dwell near active volcanos, particularly at hot springs and geysers, from which they drink copious quantities of steaming, mineral-rich water. Since they have no need for any other sustenance (and in fact can't digest anything else), zetogekis guard these watering holes. The worst fate that can befall the proprietor of a mountain hot spring is the arrival of a zetogeki, which can transform a lucrative business into a public hazard overnight. Mountain dwellers who make use of such hot springs pay monster hunters handsomely to eradicate or chase off zetogekis, but dealing with the stubborn beasts is no mean feat.

Even in wilder lands, zetogekis prove menacing to mountaineers. The lizards sometimes purposefully throw themselves down mountainsides to absorb the kinetic energy dealt to them during their tumble. They use this accumulated energy to take down predators—though zetogekis see nearly every other type of creature as a predator.

This marvelous ability to absorb and dole out physical energy come from a zetogeki's unique configuration of shale-like scales, which it can angle at will much like a porcupine extending its quills. Those who encounter a zetogeki hunkered down with its scales in the telltale raised pattern of zig-zagging black and gold would do well to give the lizard a wide berth. This danger has its upsides, however; some alchemists and wizards offer substantial bounties for intact zetogeki hides.

Recall Knowledge - Animal (Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

ZetogekiCreature 7

Legacy Content

N Large Animal Earth 
Source Bestiary 3 pg. 301
Perception +15; low-light vision
Skills Acrobatics +12, Athletics +18, Stealth +12 (+16 in mountains)
Str +5, Dex +1, Con +5, Int -4, Wis +2, Cha -1
AC 22; Fort +18, Ref +14, Will +13
HP 90; Resistances fire 10
Speed 35 feet, climb 35 feet
Melee [one-action] jaws +18 [+13/+8] (reach 10 feet), Damage 2d8+11 piercing plus GrabMelee [one-action] tail +18 [+13/+8] (reach 15 feet, sweep), Damage 2d6+11 bludgeoningMangle [one-action] Requirements The zetogeki has a creature grabbed in its jaws; Effect The zetogeki mangles the grabbed creature and slams it about, dealing 3d8 bludgeoning damage (DC 26 basic Fortitude save).Tilt Scales [one-action] The zetogeki shifts the scales that cover its body to better absorb kinetic energy from physical blows. The zetogeki gains resistance 10 to physical damage, but its Speeds are reduced to 10 feet. If the zetogeki gets hit for 20 or more physical damage in a single blow while its scales are tilted (before applying resistance), it stores the kinetic energy of the blow.
The zetogeki can realign its scales to their regular position by taking this action again. When it does, it channels any stored kinetic energy into the next Strike it makes before the end of its turn. If the Strike hits, it deals an additional 2d8 damage. The energy is expended whether or not the Strike hits.

Sidebar - Additional Lore Ecological Menace

Just because zetogekis don't eat other creatures doesn't mean they can't ravage local fauna populations. Zetogekis are so territorial that the introduction of two specimens of mating age into a mountain range can have far-ranging ecological repercussions, leading to the eradication of similarly sized predators such as boars, bobcats, and even griffons in a matter of a few years.