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Karumzek Swarm

Groups of tiny karumzeks can form a dangerous swarm.

Recall Knowledge - Aberration (Occultism): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Karumzek SwarmCreature 11

Legacy Content

Uncommon NE Large Aberration Swarm 
Source Pathfinder #171: Hurricane's Howl pg. 81
Perception +10; darkvision, poison sense (precise) 30 feet
Skills Acrobatics +10, Crafting +12, Nature +8, Religion +10, Stealth +12
Str +2, Dex +5, Con +4, Int -1, Wis +3, Cha +0
Poison Sense A karumzek senses any poisoned creature. It can spend an action with the concentrate trait to determine the poison's type and current stage.
AC 19; Fort +10, Ref +13, Will +7
HP 175; Immunities poison, precision, swarm mind; Resistances bludgeoning 5, piercing 10, slashing 10; Weaknesses area damage 10, splash damage 10, good 10
Speed 40 feet, climb 30 feet
Occult Innate Spells DC 19; 6th death knell (×3), vomit swarm; 2nd invisibility (at will; swarm only)
Karumzek Venom (poison, virulent) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 poison and enfeebled 1 (1 round); Stage 2 5d6 poison, clumsy 1, and enfeebled 2 (1 round); Stage 3 6d6 poison, clumsy 2, and enfeebled 2 (1 round)Swarming Bites [one-action] Each enemy in the karumzek swarm's space takes 2d6 piercing damage (DC 16 basic Reflex save) plus karumzek venom.

All Monsters in "Karumzek"

NameLevel
Karumzek4
Karumzek Swarm11

Karumzek

Source Pathfinder #171: Hurricane's Howl pg. 81
Karumzeks are crafty, spider-like servitors of Norgorber.

Sidebar - Additional Lore Traveling from Axis

Karumzeks remain in Duskfathom, awaiting orders from Norgorber. Once a karumzek receives its orders, it begins its journey from Axis to elsewhere in the Great Beyond via a secret system of planar strands known as the “Reaper's Web.” While not instantaneous, a karumzek traveling along the web can reach almost any point in the Great Beyond within a few hours.