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Graylok Artillerist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Graylok ArtilleristCreature 8

Legacy Content

Uncommon CE Large Cold Giant Humanoid 
Source Pathfinder #177: Burning Tundra pg. 19
Frost giant grenadiers
Perception +8; low-light vision
Languages Common, Jotun
Skills Athletics +13, Crafting +10, Intimidation +8
Str +5, Dex +3, Con +5, Int +3, Wis +2, Cha +0
Items +1 striking greataxe, breastplate, sack with 10 firebombs (see Throw Bomb)
AC 18; Fort +11, Ref +8, Will +5
HP 100; Immunities cold; Weaknesses fire 10
Speed 30 feet; ice stride
Melee [one-action] greataxe +13 [+8/+3] (magical, reach 10 feet, sweep), Damage 2d12+8 slashingMelee [one-action] foot +10 [+5/+0] (reach 10 feet), Damage 2d8+9 bludgeoningIgnite Greataxe [two-actions] The Graylok artillerist combines gelatin and other substances over their greataxe to ignite it. For 1 minute, the greataxe gains the fire trait, and creatures hit by it take 4 persistent fire damage.Ice Stride A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.Throw Bomb [two-actions] (alchemical, fire) Requirements The Graylok artillerist has two free hands; Effect The Graylok artillerist Interacts with a firebomb and then throws it at a point within 100 feet. The bomb erupts in a 10-foot burst, and works as moderate alchemist fire, except it inflicts 4d6 fire damage with a DC 15 basic Reflex save. Creatures that fail or critically fail this save also take 4 persistent fire damage.Wide Swing [one-action] The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.