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Nok-Nok (Level 1)

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Nok-Nok (Level 1)Creature 0

Legacy Content

Unique CE Small Goblin Humanoid 
Source Kingmaker Companion Guide pg. 57
Male irongut goblin rogue (Criminal background)
Perception +14; (expert) darkvision
Languages Common, Goblin
Skills Acrobatics +5 (trained), Athletics +2 (trained), Deception +3 (trained), Diplomacy +3 (trained), Intimidation +3 (trained), Performance +3 (trained), Religion +0 (trained), Society +1 (trained), Stealth +5 (trained), Survival +0 (trained), Thievery +5 (trained), Underworld Lore +1 (trained)
Str +1, Dex +4, Con +3, Int +0, Wis -1, Cha +2
Items cookware, flint and steel, kukris (2), leather armor, rations (1 week), shortbow (20 arrows), thieves' tools, torches (6), waterskin, wooden religious symbol
AC 16; Fort +4, Ref +7, Will +2
HP 7
Speed 25 feet
Melee [one-action] kukri +2 [-2/-6] (agile, finesse, trip), Damage 1d6-2+1 slashingRanged [one-action] shortbow +5 [+0/-5] (deadly d10, range 60 feet), Damage 1d6-2 piercingAncestry Feats Very SneakyClass Feats Twin FeintClass Abilities Rogue's Racket (scoundrel), Sneak Attack 1d6, Surprise AttackSkill Feats Experienced Smuggler, PickpocketTwin Feint [two-actions]