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PFS LimitedTomb Raider

Great treasure awaits those willing to explore the hazardous depths of the world's ancient tombs and forgotten dungeons. Some tomb raiders seek riches of bygone eras; others recover pieces of history thought lost to the sands of time.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Tomb RaiderCreature 5

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 217
Perception +13
Languages Common
Skills Acrobatics +13, Architecture Lore +11, Athletics +13, Deception +7, Engineering Lore +11, Society +9, Stealth +11, Thievery +13
Str +4, Dex +4, Con +1, Int +2, Wis +2, Cha +0
Hazard Spotter The tomb raider automatically attempts a secret Perception check to notice a hazard when they are within 10 feet of the hazard.
Items +1 kukri, climbing kit, hand crossbow (20 bolts)
AC 21; Fort +10, Ref +15, Will +11
HP 75
Speed 25 feet, climb 15 feet
Melee [one-action] kukri +15 [+11/+7] (agile, magical, trip), Damage 1d6+7 slashingRanged [one-action] hand crossbow +15 [+10/+5] (range increment 60 feet, reload 1), Damage 1d6+3 piercingTrick Attack [one-action] The tomb raider musters their guile to attempt a clever attack that catches their foe unprepared. The tomb raider chooses one of their weapons. The next attack with that weapon deals an extra 2d6 precision damage. In addition, the tomb raider can Interact to draw the weapon (or to reload it if they choose the hand crossbow).

All Monsters in "Explorers"

NameLevel
Chronicler3
Guide4
Tomb Raider5
Torchbearer0

Explorers

Source Gamemastery Guide pg. 216
The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.

Sidebar - Additional Lore Pathfinder Chronicles

The Pathfinder Society's quarterly compilation includes outlandish tales like the following.
  • A mount gleams of silver, its inhabitants beings born of metal.
  • A hedge maze extends to faraway nations and distant worlds.
  • In faraway chasms, the haunted clockwork wails in a thousand voices.