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Gegnir

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Unspecific Lore: DC 48
Specific Lore: DC 45

Elite | Normal | Weak
Proficiency without Level

GegnirCreature 20

Legacy Content

Unique N Huge Giant Mutant Troll 
Source Pathfinder #192: Worst of All Possible Worlds pg. 44
Variant jotund troll
Perception +15; darkvision
Languages Common, Jotun; tongues
Skills Athletics +18, Fortune-Telling Lore +15, Intimidation +17, Occultism +15
Str +10, Dex +4, Con +10, Int +2, Wis +7, Cha +4
AC 24 all-around vision; Fort +18, Ref +10, Will +13
HP 470, regeneration 40 (deactivated by acid or fire); Weaknesses fire 20
Head Regrowth Gegnir has nine heads, and he can use regeneration to regrow a head that is severed from an effect like a vorpal weapon. After regaining Hit Points from regeneration, the jotund troll attempts a DC -12 flat check. On a success, one missing head is fully restored; on a critical success, two missing heads are fully restored. If Gegnir loses his last remaining head, he dies immediately.Multiple Opportunities A jotund troll gains an extra reaction per round for each of their heads beyond the first, which they can use only to make Attacks of Opportunity with their jaws or to Fast Swallow. They can't use more than 1 reaction for the same triggering action, even if a creature leaves several squares within their reach, and the jotund troll must use a different head for each Attack of Opportunity they make. Whenever one of Gegnir's heads is severed, he loses 1 of his extra reactions per round.Attack of Opportunity [reaction] Catch Rock [reaction]
Speed 30 feet, climb 40 feet
Melee [one-action] jaws +18 [+13/+8] (magical, reach 15 feet), Damage 4d12+18 piercingMelee [one-action] claw +18 [+14/+10] (agile, reach 15 feet), Damage 4d8+18 slashingMelee [one-action] intestine +18 [+14/+10] (agile, reach 30 feet), Damage 4d4+10 bludgeoning plus Intestinal TetherOccult Innate Spells DC 19; 9th foresight, true seeing; 8th confusion, mind reading, true strike (×3); 2nd augury (at will); Cantrips (9th) daze, detect magic, guidance, read aura; Constant (9th) tongues
Cacophonous Roar [two-actions] (auditory, emotion, enchantment, incapacitation, mental, primal) Gegnir emits a cacophonous roar from all his heads with a mystical power that distorts the listener's mind. Each non-troll creature within 100 feet must attempt a DC 22 Will save. Gegnir can't use Cacophonous Roar for 1d4 rounds.
Critical Success The creature is unaffected and is temporarily immune to Cacophonous Roar for 24 hours.
Success The creature is stupefied 1 for 1 round.
Failure The creature is confused for 1 round.
Critical Failure The creature is confused for 1d4 rounds.
Fast Swallow [reaction] Trigger Gegnir Grabs a creature with his jaws; Effect Gegnir uses Swallow Whole.Gut Tug [two-actions] Gegnir's intestines slither back into his body, pulling a creature grabbed by his intestines toward himself. Gegnir rolls an Athletics check against the creature's Fortitude DC. With a success, he pulls the creature into an adjacent space, and if he critically succeeds he can also make a jaws Strike against the creature after the pull.Intestinal Tether A creature hit by Gegnir's intestine becomes grabbed. The creature isn't immobilized, but it can't move beyond the reach of Gegnir's intestine. A creature can sever the intestine with a successful Strike against AC 41 that deals at least 20 slashing damage. This deals no damage to Gegnir but prevents him from using his intestine Strike until he regrows his intestine, which takes 1 minute.Ravenous Jaws [two-actions] Gegnir makes a number of jaws Strikes up to his number of heads, each against a different target. These attacks count toward the troll's multiple attack penalty, but the penalty doesn't increase until after he makes all of these attacks.Rend [one-action] clawSwallow Whole [one-action] (attack) Medium, 4d12+10 bludgeoning, Rupture 40