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Rustsworn Initiate

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Rustsworn InitiateCreature 0

Rare CE Medium Human Humanoid 
Source Rusthenge pg. 31
Human cultists
Perception +4
Languages Common, Thassilonian
Skills Acrobatics +7, Deception +5, Intimidation +5, Religion +4, Stealth +7, Thievery +7
Str +0, Dex +3, Con +2, Int +1, Wis +0, Cha +1
Items daggers (5), leather armor
AC 16; Fort +6, Ref +9, Will +4
HP 18
Speed 25 feet
Melee [one-action] dagger +8 [+4/+0] (agile, finesse, versatile S), Damage 1d4+2 piercingRanged [one-action] dagger +8 [+4/+0] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2 piercingGang Up An enemy is flat-footed against the Rustsworn initiate's melee attacks due to flanking as long as that enemy is within both their reach and their ally's reach.