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Knurr Ragnulf

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Knurr RagnulfCreature 1

Unique CE Medium Dwarf Humanoid 
Source Rusthenge pg. 33
Male dwarf ex-cleric of Gorum
Perception +8; darkvision
Languages Common, Dwarven, Skald
Skills Athletics +5, Crafting +2, Deception +5, Intimidation +7, Religion +4
Str +3, Dex +0, Con +2, Int +0, Wis +2, Cha +3
Items +1 warhammer, rusty (broken) full plate
AC 15; Fort +6, Ref +2, Will +6
HP 25
Speed 20 feet
Melee [one-action] warhammer +8 [+3/-2] (magical, shove), Damage 1d8-2+5 bludgeoningIntimidating Strike [two-actions] (emotion, fear, mental) Knurr makes a melee Strike while roaring Xar-Azmak's name. If he hits and deals damage, the target is frightened 1, or frightened 2 on a critical hit.