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PFS StandardGiylea (Wheel Archon)

Giyleas are known as wheel archons, named for their appearance as a flying, armor-plated wheel of fire with eyes on each spoke. They often serve as advisors due to their ability to see through lies, and they have a legendary intolerance and single-mindedness in the pursuit of the punishment of evil.

Recall Knowledge - Celestial (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

GiyleaCreature 16

Rare Huge Archon Celestial Holy 
Source Monster Core pg. 29
Perception +28; darkvision, truesight
Languages Diabolic, Draconic, Empyrean, Utopian; truespeech
Skills Acrobatics +31, Athletics +30, Intimidation +29, Religion +28, Warfare Lore +29
Str +6, Dex +9, Con +6, Int +5, Wis +6, Cha +3
AC 41 all-around vision; Fort +26, Ref +31, Will +28; +1 status to all saves vs. magic
HP 230; Immunities fear; Weaknesses unholy 15
All-Knowing Eyes (aura, divine, mental, visual) 30 feet. When a creature ends its turn in the giylea's aura, it must attempt a DC 34 Will save. If the creature fails, any Deception check it attempts until the end of its next turn has its result reduced by one degree of success. If a creature is currently disguised or in a shape other than its true form when it fails its save, it also becomes stupefied 1 until the end of its next turn.Archon's Protection [reaction] Trigger An enemy damages the archon's ally and both are within 15 feet of the archon; Effect The ally gains resistance 20 to all damage against the triggering damage and the archon can make a Strike against the enemy.
Speed fly 50 feet
Melee [one-action] slam +30 [+25/+20] (holy, magical), Damage 3d12+14 bludgeoning plus 1d6 fireRanged [one-action] tongue of flame +33 [+28/+23] (fire, holy, magical, range 30 feet), Damage 7d6 fireDivine Innate Spells DC 37, attack +29; 9th detonate magic; 8th divine wrath, ring of truth (at will); 7th divine decree, divine immolation, scouting eye, zealous conviction; Constant (8th) ring of truth, truesight, truespeech
Fiery Spokes [two-actions] (divine, fire, holy, spirit) The giylea spins furiously, emitting a rain of divine fire. All creatures in a 60-foot emanation take 12d6 fire damage and 5d6 spirit damage with a DC 37 basic Reflex save. The giylea can't use Fiery Spokes for 1d4 rounds.Focus Gaze [one-action] (concentrate, divine, mental, visual) The giylea fixes their gaze on a creature they can see within 30 feet. The target must immediately attempt a DC 37 Will save against the giylea's all-knowing eyes. If the creature is under any magical effect that disguises it or has altered its shape, the giylea attempts to counter that magical disguise effect (counteract +29, 8th rank). After attempting its save, the creature is then temporarily immune until the start of the giylea's next turn.

All Monsters in "Archon"

NameLevel
Aesra (Legion Archon)7
Giylea (Wheel Archon)16
Qarna (Horned Archon)4
Rekhep (Shield Archon)10
Zoaem (Ring Archon)1

Archon

Source Monster Core pg. 26
Archons are guardians of Heaven and enemies of corruption. Before gods and their servants set foot in the celestial planes, archons already resided in Heaven, the original inhabitants of the realm. Upon meeting, the archons and divine angels quickly discovered they were of a kind, holding justice and righteousness in their hearts. An alliance was formed, and archons now serve as stalwart allies to all celestials and mortals they find worthy.

While the first archons coalesced from the immense seven-tiered mountain of Heaven, they choose willing and worthy Heaven-bound souls to join their ranks. These mortals hear and answer the call of a mysterious voice, manifesting in the Garden at the mountain's peak. There they swear to forever serve the cause of justice and transform into their new archon forms.

Though deeply concerned with defending mortal life and willing to sacrifice themselves in battle against fiends, archons often feel rote and inscrutable to others, and their forms can border on frightening and bizarre. For this reason, they often have issues with interacting with mortals, or with the free spirited azatas. Despite this, archons draw great strength from others, especially those who exemplify virtue.

Beyond their celestial allies, archons also maintain ancient ties with aeons. The inscrutable factions can still be seen working together to defend long- forgotten secrets and enforce rules that predate mortal life. Archons explain these missions as necessary without further elaboration, leaving even their angelic allies frustrated with archons' obstinance.

Sidebar - Additional Lore Archon Aesthetics

While archons do not seek to gather or maintain wealth, they do appreciate beauty and art, and their domains are often decorated with valuable crafts and creative works. They themselves are similarly ornate, and they always take time for proper maintenance after battle. Archons value care—and thus tidiness—in all things.

Sidebar - Additional Lore Archon Divinities

As with angels and azatas, the most powerful archons count among a group of demigods known collectively as empyreal lords. Each archon empyreal lord is a unique and powerful creature who keeps a domain somewhere in Heaven and is worshipped on mortal worlds. Archon divinities serve a variety of goals and focus on different aspects of righteousness. Some, such as Arqueros, hold influence over the defense of the innocent, while others, like Damerrich, demigod of executions, emphasize the punishment of unrepentant wrongdoers and seek to obliterate evil in all its forms.

Sidebar - Locations Heavenly Mountain

Though they can be found anywhere in their endless battle against fiends, archons originate in Heaven, a plane that appears as a single massive mountain. Heaven is broken into seven tiers, with most archons occupying the second level, Proelera, their base of army operations, or the sixth level, Iudica, the administrative heart of Heaven.