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PFS LimitedApothecary

Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents and medicines. For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.

Recall Knowledge - Humanoid (Society): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite ApothecaryCreature 1

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 220
Perception +7
Languages Common
Skills Crafting +7 (+10 for alchemy and medication), Medicine +12, Nature +10
Str +0, Dex +1, Con +1, Int +3, Wis +3, Cha +1
Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.
Items leather apron (functions as padded armor), dagger, healer's tools, lesser acid flask (2), minor elixir of life (2), mortar and pestle
AC 16; Fort +10, Ref +5, Will +7; +1 circumstance to all saves vs. poisons
HP 19; Resistances poison 2
Speed 25 feet
Melee [one-action] stone pestle +6 [+1/-4], Damage 1d6+2 bludgeoningMelee [one-action] fist +7 [+3/-1] (agile, nonlethal), Damage 1d4+2 bludgeoningRanged [one-action] acid flask +7 [+2/-3] (range increment 20 feet, splash), Effect 1 acid plus 1d6 persistent acid and 1 splash acid

All Monsters in "Healers"

NameLevel
Apothecary-1
Physician-1
Plague Doctor5
Surgeon2

Healers

Source Gamemastery Guide pg. 220
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.

Sidebar - Advice and Rules Ailments

Common diseases are located here. These can be treated by most healers, though they may have longer-term physiological impacts. For unusual conditions, like ghoul fever or mummy rot, you might impose penalties on a normal healer attempting to remedy them.

Sidebar - Advice and Rules Medical Service Prices

The physician and surgeon are masters of Medicine; the apothecary and plague doctor are experts. Plague doctors charge five times this rate, and surgeons 10 times.

Identify Affliction: 1 sp.
Treat Wounds: 2 sp.
Treat Disease: 1 gp.
First Aid or Treating a Poison: 1 sp.